blendShapes and Freeze Transforms... 2003-12-09 - By Diego Velasco
Back Move the original morph base shape to its 0 0 0 (might not be the center of the universe if you had already frozen transforms on it). Go to each morph target, and point constrain to the original base, so that each one jumps to the original object's pivot. Then freeze transformations on the tartgets, kill their history (or break the point constrains' connection), and return the targets to their previous positions. Should work fine now.
--Diego
-- -- Original Message -- -- From: "Brian Bullock" <Brian@(protected)> To: <maya@(protected)> Sent: Tuesday, December 09, 2003 7:45 PM Subject: blendShapes and Freeze Transforms...
> One of my students came to me with a problem... > > > She created morph targets and made a mistake an freezed transforms on her > targets.... > Yipes.... > > Is there any recourse for her?? > > Thanks
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