Subject: Dynamically falling Ammo. 2003-12-09 - By Diego Velasco
Back I'd guess that you can probably generate this on the fly, but if not, then copy the bullet N times (where N=shot length/bullets per second), make them all rigid bodies, turn dynamics off for all of them, and parent to the gun. Then animate the first two keyframes of the bullet exiting the casing, copy this animation to all of the bullets, and turn on dynamics on the third frame of each bullet. The trick being that you're telling Maya when to start the dynamics on each bullet. Probably a way to automate this process with Mel, but starting from a set of existing rigid bodies, and not create one on the fly.
--Diego
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