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Subject: Dynamically falling Ammo.

Subject: Dynamically falling Ammo.

2003-12-09       - By Diego Velasco

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Reply:     1     2     3     4     5     6     7  

I'd guess that you can probably generate this on the fly, but if not, then
copy the bullet N times (where N=shot length/bullets per second), make them
all rigid bodies, turn dynamics off for all of them, and parent to the gun.
Then animate the first two keyframes of the bullet exiting the casing, copy
this animation to all of the bullets, and turn on dynamics on the third
frame of each bullet. The trick being that you're telling Maya when to start
the dynamics on each bullet. Probably a way to automate this process with
Mel, but starting from a set of existing rigid bodies, and not create one on
the fly.

--Diego


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