  | | | >SI3D loaded into XSI < question | >SI3D loaded into XSI < question 2004-02-18 - By Michael Klein
Back Hi,
we have a character setup which was done in SI3D.
Importing/loading it to XSI gives some problems with the B-Spline patches which are now NURBS and the weighting.
If I set the B-Spline patches to 1 1 in SI3D I have something similar what I could use in XSI subdivided when converted to polygons.
My question is: do I have a chance to import the rigged model with all expressions, with B-Spline patches (hull) converted to polygons and identical weighting?
dotXSI doesn't work (crash, crash ...) SI3D scene loader works but messes up the weighting and behaviour of converted surfaces
Any help and usefull comments I would appreciate. Thanks and greetings!
Michael Klein (president)
virtual republic animation and visual effects reichsstrasse 57 d-40217 duesseldorf
t: +49.2 11.6 01 74 30 f: +49.2 11.6 02 04 19 president@(protected) www.virtualrepublic.de
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