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>SI3D loaded into XSI < question

>SI3D loaded into XSI < question

2004-02-18       - By Michael Klein

 Back
Hi,

we have a character setup which was done in SI3D.

Importing/loading it to XSI gives some problems with the B-Spline
patches which are now NURBS and the weighting.

If I set the B-Spline patches to 1 1 in SI3D I have something similar
what I could use in XSI subdivided when converted to polygons.

My question is:
do I have a chance to import the rigged model with all expressions, with
B-Spline patches (hull) converted to polygons and identical weighting?

dotXSI doesn't work (crash, crash ...)
SI3D scene loader works but messes up the weighting and behaviour of
converted surfaces

Any help and usefull comments I would appreciate. Thanks and greetings!

Michael Klein
(president)

virtual republic
animation and visual effects
reichsstrasse 57
d-40217 duesseldorf

t: +49.2 11.6 01 74 30
f: +49.2 11.6 02 04 19
president@(protected)
www.virtualrepublic.de

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