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transparency rendering issue

transparency rendering issue

2004-02-17       - By Bernard Lebel

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Reply:     1     2     3     4     5  

Sorry, I answered too fast. Do this:

Create a constant shader. It will be for the Eye and Refraction ports of the
ray_type node.
Set its Transparency color to full white.

Now connect whatever you want in the Reflection port of the ray_type node, as
it is what you will
see in the reflection.


Cheers
Bernard

-- -- Original Message -- --
From: "Martin Belleau" <mbelleau@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, February 17, 2004 4:37 PM
Subject: RE: transparency rendering issue


> Indeed, but I still see a big black object in the transparent object.
> Even though the sliders are 0 alpha.
>
> Martin
> Web -> http://www.skuadstudios.com
> Life is good!!
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
> Of Bernard Lebel
> Sent: Tuesday, February 17, 2004 1:31 PM
> To: XSI@(protected)
> Subject: RE: transparency rendering issue
>
> Salut Mart!
>
> Use a ray_type node. Connect what you want to see in the Reflection port
> of
> the ray_type, and set all other ports to black. I usually do this for FG
>
> cards and it works great.
>
>
> Salut
> Bernard
>
>
>
> http://www.bernardlebel.com
> http://www.xsimontreal.com
> http://www.xsibase.com
>
>
>
>
>
> >From: "Martin Belleau" <mbelleau@(protected)>
> >Reply-To: XSI@(protected)
> >To: <xsi@(protected)>
> >Subject: transparency rendering issue
> >Date: Tue, 17 Feb 2004 12:39:41 -0500
> >
> >Allo, I have an object in a glass container, I would like to render the
> >glass without the object but still get the objects reflection in the
> >glass. Turning off primary or secondary rays doesn't work because the
> >object is inside another object.
> >
> >How would I go about setting this up?
> >
> >Thanks!
> >
> >Martin
> >Web -> http://www.skuadstudios.com <http://www.skuadstudios.com/>
> >Life is good!!
> >
>
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