  | | | lm_2DMV with particles? | lm_2DMV with particles? 2004-02-17 - By Eric Lampi
Back Well that really sucks!
If you look at the simulation, you can track a particular particle by turning on particle ID's. It's not the simulation, but how the objects are applied. Sometimes I lose geometry all together for a frame or two, then it's back on track again.
Grrrr... Arrrgh.
Eric --- Guy Rabiller <guy@(protected)> wrote: > Even with ptp, yet files setted as 'read only' to > avoid overwriting, still > problems with 3d motion vectors on instances.. > -- > guy rabiller | 3d technical director @ LaMaison > > > -- -- Original Message -- -- > From: "kim aldis" <kim@(protected)> > To: <XSI@(protected)> > Sent: Tuesday, February 17, 2004 10:46 PM > Subject: RE: lm_2DMV with particles? > > > > I've never tried this but a very good authority > has it that you need to > > calculate your sim then make the cache files > write-protected. Something to > > do with needing prior and next frames for the blur > calculations I think. > > > > > -- --Original Message-- -- > > > From: owner-xsi@(protected) > > > [mailto:owner-xsi@(protected)] On Behalf Of > Kris Rivel > > > Sent: 17 February 2004 21:30 > > > To: XSI@(protected) > > > Subject: RE: lm_2DMV with particles? > > > > > > Never mind that last post....I just refreshed my > simulation > > > and my motion blur got hosed big time.....I > swear it looked > > > great one minute ago until I scrubbed to another > > > frame....definitely something strange going on > here. > > > > > > Kris > > > > > > At 03:46 PM 2/17/2004, you wrote: > > > >Really?? > > > > > > > >I have never had luck with it. There seems to > be something > > > very wrong > > > >with the way instanced geometry is applied to > particles. > > > > > > > >I get random motion vectors using both lm_2DMV > andf native > > > motion blur. > > > >Take a look at the enclosed Jpeg. > > > > This is a very basic emission, nothing fancy, > no forces. > > > > > > > >Anyone find a way around this? > > > > > > > >Eric Lampi > > > > > > > >--- Michael Klein <forum@(protected)> > wrote: > > > > > Works fine with instaces!!! > > > > > > > > > > ***** > > > > > > > > > > Michael Klein > > > > > (president) > > > > > > > > > > virtual republic > > > > > animation and visual effects > > > > > reichsstrasse 57 > > > > > d-40217 duesseldorf > > > > > > > > > > t: +49.2 11.6 01 74 30 > > > > > f: +49.2 11.6 02 04 19 > > > > > president@(protected) > > > > > www.virtualrepublic.de > > > > > > > > > > > > > > > -- --Original Message-- -- > > > > > From: owner-xsi@(protected) > > > > > [mailto:owner-xsi@(protected)] On Behalf > Of Eric Lampi > > > > > Sent: Friday, February 13, 2004 8:25 PM > > > > > To: 'XSI@(protected)' > > > > > Subject: lm_2DMV with particles? > > > > > > > > > > > > > > > Can lm_2DMV be used with particles in 3.5? > I am not > > > > > sure where to plug it in - if you can at > all, since > > > > > it's been developed as a surface shader. > > > > > > > > > > Any suggestions, oh wise and good XSI > people? > > > > > > > > > > Thanks > > > > > > > > > > Eric Lampi > > > > > > > > > > > > > > > > > > > > ===== > > > > > Freelance 3-D Animator, F/X Artist > > > > > --- > > > > > Unsubscribe? Mail Majordomo@(protected) > with the > > > > > following text in > > > > > body: unsubscribe xsi > > > > > > > > > > --- > > > > > Unsubscribe? Mail Majordomo@(protected) > with the > > > > > following text in body: > > > > > unsubscribe xsi > > > > > > > > > > > >===== > > > >Freelance 3-D Animator, F/X Artist > > > > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with > the following > > > text in body: > > > unsubscribe xsi > > > > > > > > > > > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > unsubscribe xsi
===== Freelance 3-D Animator, F/X Artist --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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