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lm_2DMV with particles?

lm_2DMV with particles?

2004-02-17       - By Eric Lampi

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Well that really sucks!

If you look at the simulation, you can track a
particular particle by turning on particle ID's.  It's
not the simulation, but how the objects are applied.
Sometimes I lose geometry all together for a frame or
two, then it's back on track again.

Grrrr... Arrrgh.

Eric
--- Guy Rabiller <guy@(protected)> wrote:
> Even with ptp, yet files setted as 'read only' to
> avoid overwriting, still
> problems with 3d motion vectors on instances..
> --
> guy rabiller | 3d technical director @ LaMaison
>
>
> -- -- Original Message -- --
> From: "kim aldis" <kim@(protected)>
> To: <XSI@(protected)>
> Sent: Tuesday, February 17, 2004 10:46 PM
> Subject: RE: lm_2DMV with particles?
>
>
> > I've never tried this but a very good authority
> has it that you need to
> > calculate your sim then make the cache files
> write-protected. Something to
> > do with needing prior and next frames for the blur
> calculations I think.
> >
> > > -- --Original Message-- --
> > > From: owner-xsi@(protected)
> > > [mailto:owner-xsi@(protected)] On Behalf Of
> Kris Rivel
> > > Sent: 17 February 2004 21:30
> > > To: XSI@(protected)
> > > Subject: RE: lm_2DMV with particles?
> > >
> > > Never mind that last post....I just refreshed my
> simulation
> > > and my motion blur got hosed big time.....I
> swear it looked
> > > great one minute ago until I scrubbed to another
> > > frame....definitely something strange going on
> here.
> > >
> > > Kris
> > >
> > > At 03:46 PM 2/17/2004, you wrote:
> > > >Really??
> > > >
> > > >I have never had luck with it.  There seems to
> be something
> > > very wrong
> > > >with the way instanced geometry is applied to
> particles.
> > > >
> > > >I get random motion vectors using both lm_2DMV
> andf native
> > > motion blur.
> > > >Take a look at the enclosed Jpeg.
> > > >  This is a very basic emission, nothing fancy,
> no forces.
> > > >
> > > >Anyone find a way around this?
> > > >
> > > >Eric Lampi
> > > >
> > > >--- Michael Klein <forum@(protected)>
> wrote:
> > > > > Works fine with instaces!!!
> > > > >
> > > > > *****
> > > > >
> > > > > Michael Klein
> > > > > (president)
> > > > >
> > > > > virtual republic
> > > > > animation and visual effects
> > > > > reichsstrasse 57
> > > > > d-40217 duesseldorf
> > > > >
> > > > > t: +49.2 11.6 01 74 30
> > > > > f: +49.2 11.6 02 04 19
> > > > > president@(protected)
> > > > > www.virtualrepublic.de
> > > > >
> > > > >
> > > > > -- --Original Message-- --
> > > > > From: owner-xsi@(protected)
> > > > > [mailto:owner-xsi@(protected)] On Behalf
> Of Eric Lampi
> > > > > Sent: Friday, February 13, 2004 8:25 PM
> > > > > To: 'XSI@(protected)'
> > > > > Subject: lm_2DMV with particles?
> > > > >
> > > > >
> > > > > Can lm_2DMV be used with particles in 3.5?
> I am not
> > > > > sure where to plug it in - if you can at
> all, since
> > > > > it's been developed as a surface shader.
> > > > >
> > > > > Any suggestions, oh wise and good XSI
> people?
> > > > >
> > > > > Thanks
> > > > >
> > > > > Eric Lampi
> > > > >
> > > > >
> > > > >
> > > > > =====
> > > > > Freelance 3-D Animator, F/X Artist
> > > > > ---
> > > > > Unsubscribe? Mail Majordomo@(protected)
> with the
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> > > >
> > > >=====
> > > >Freelance 3-D Animator, F/X Artist
> > >
> > >
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> >
> >
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