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lm_2DMV with particles?

lm_2DMV with particles?

2004-02-17       - By kim aldis

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I've never tried this but a very good authority has it that you need to
calculate your sim then make the cache files write-protected. Something to
do with needing prior and next frames for the blur calculations I think.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Kris Rivel
> Sent: 17 February 2004 21:30
> To: XSI@(protected)
> Subject: RE: lm_2DMV with particles?
>
> Never mind that last post....I just refreshed my simulation
> and my motion blur got hosed big time.....I swear it looked
> great one minute ago until I scrubbed to another
> frame....definitely something strange going on here.
>
> Kris
>
> At 03:46 PM 2/17/2004, you wrote:
> >Really??
> >
> >I have never had luck with it.  There seems to be something
> very wrong
> >with the way instanced geometry is applied to particles.
> >
> >I get random motion vectors using both lm_2DMV andf native
> motion blur.  
> >Take a look at the enclosed Jpeg.
> >  This is a very basic emission, nothing fancy, no forces.
> >
> >Anyone find a way around this?
> >
> >Eric Lampi
> >
> >--- Michael Klein <forum@(protected)> wrote:
> > > Works fine with instaces!!!
> > >
> > > *****
> > >
> > > Michael Klein
> > > (president)
> > >
> > > virtual republic
> > > animation and visual effects
> > > reichsstrasse 57
> > > d-40217 duesseldorf
> > >
> > > t: +49.2 11.6 01 74 30
> > > f: +49.2 11.6 02 04 19
> > > president@(protected)
> > > www.virtualrepublic.de
> > >
> > >
> > > -- --Original Message-- --
> > > From: owner-xsi@(protected)
> > > [mailto:owner-xsi@(protected)] On Behalf Of Eric Lampi
> > > Sent: Friday, February 13, 2004 8:25 PM
> > > To: 'XSI@(protected)'
> > > Subject: lm_2DMV with particles?
> > >
> > >
> > > Can lm_2DMV be used with particles in 3.5?  I am not
> > > sure where to plug it in - if you can at all, since
> > > it's been developed as a surface shader.
> > >
> > > Any suggestions, oh wise and good XSI people?
> > >
> > > Thanks
> > >
> > > Eric Lampi
> > >
> > >
> > >
> > > =====
> > > Freelance 3-D Animator, F/X Artist
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> >=====
> >Freelance 3-D Animator, F/X Artist
>
>
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