lm_2DMV with particles? 2004-02-17 - By Guy Rabiller
Back lm_2DMV uses the same 3d motion vectors as for 3D motion blur to do its computation. When those 3d motion vectors get screwed, 2dmv get screwed. And 3d motion vectors get screwed with particles instances, we experienced this as well.. -- guy rabiller | 3d technical director @ LaMaison
-- -- Original Message -- -- From: "Eric Lampi" <ericlampi@(protected)> To: <XSI@(protected)> Sent: Tuesday, February 17, 2004 9:46 PM Subject: RE: lm_2DMV with particles?
> Really?? > > I have never had luck with it. There seems to be > something very wrong with the way instanced geometry > is applied to particles. > > I get random motion vectors using both lm_2DMV andf > native motion blur. Take a look at the enclosed Jpeg. > This is a very basic emission, nothing fancy, no > forces. > > Anyone find a way around this? > > Eric Lampi > > --- Michael Klein <forum@(protected)> wrote: > > Works fine with instaces!!! > > > > ***** > > > > Michael Klein > > (president) > > > > virtual republic > > animation and visual effects > > reichsstrasse 57 > > d-40217 duesseldorf > > > > t: +49.2 11.6 01 74 30 > > f: +49.2 11.6 02 04 19 > > president@(protected) > > www.virtualrepublic.de > > > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf > > Of Eric Lampi > > Sent: Friday, February 13, 2004 8:25 PM > > To: 'XSI@(protected)' > > Subject: lm_2DMV with particles? > > > > > > Can lm_2DMV be used with particles in 3.5? I am not > > sure where to plug it in - if you can at all, since > > it's been developed as a surface shader. > > > > Any suggestions, oh wise and good XSI people? > > > > Thanks > > > > Eric Lampi > > > > > > > > ===== > > Freelance 3-D Animator, F/X Artist > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > > following text in > > body: unsubscribe xsi > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > > following text in body: > > unsubscribe xsi > > > ===== > Freelance 3-D Animator, F/X Artist
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