  | | | transparency rendering issue | transparency rendering issue 2004-02-17 - By Martin Belleau
Back Indeed, but I still see a big black object in the transparent object. Even though the sliders are 0 alpha.
Martin Web -> http://www.skuadstudios.com Life is good!!
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Bernard Lebel Sent: Tuesday, February 17, 2004 1:31 PM To: XSI@(protected) Subject: RE: transparency rendering issue
Salut Mart!
Use a ray_type node. Connect what you want to see in the Reflection port of the ray_type, and set all other ports to black. I usually do this for FG
cards and it works great.
Salut Bernard
http://www.bernardlebel.com http://www.xsimontreal.com http://www.xsibase.com
>From: "Martin Belleau" <mbelleau@(protected)> >Reply-To: XSI@(protected) >To: <xsi@(protected)> >Subject: transparency rendering issue >Date: Tue, 17 Feb 2004 12:39:41 -0500 > >Allo, I have an object in a glass container, I would like to render the >glass without the object but still get the objects reflection in the >glass. Turning off primary or secondary rays doesn't work because the >object is inside another object. > >How would I go about setting this up? > >Thanks! > >Martin >Web -> http://www.skuadstudios.com <http://www.skuadstudios.com/> >Life is good!! >
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