lm_2DMV with particles? 2004-02-17 - By Eric Lampi
Back Really??
I have never had luck with it. There seems to be something very wrong with the way instanced geometry is applied to particles.
I get random motion vectors using both lm_2DMV andf native motion blur. Take a look at the enclosed Jpeg. This is a very basic emission, nothing fancy, no forces.
Anyone find a way around this?
Eric Lampi
--- Michael Klein <forum@(protected)> wrote: > Works fine with instaces!!! > > ***** > > Michael Klein > (president) > > virtual republic > animation and visual effects > reichsstrasse 57 > d-40217 duesseldorf > > t: +49.2 11.6 01 74 30 > f: +49.2 11.6 02 04 19 > president@(protected) > www.virtualrepublic.de > > > -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf > Of Eric Lampi > Sent: Friday, February 13, 2004 8:25 PM > To: 'XSI@(protected)' > Subject: lm_2DMV with particles? > > > Can lm_2DMV be used with particles in 3.5? I am not > sure where to plug it in - if you can at all, since > it's been developed as a surface shader. > > Any suggestions, oh wise and good XSI people? > > Thanks > > Eric Lampi > > > > ===== > Freelance 3-D Animator, F/X Artist > --- > Unsubscribe? Mail Majordomo@(protected) with the > following text in > body: unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > unsubscribe xsi
===== Freelance 3-D Animator, F/X Artist
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