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Stamp UV Mesh - Resolution Limit?

Stamp UV Mesh - Resolution Limit?

2004-02-17       - By Benjamin Kilgore

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Reply:     1     2     3  

Hey Graham,

I have not tried it with lower res geometry, no.  But, Can't exactly start
deleting points from my mesh anyway :).

But, I found that XSI (from within the GUI at least) is not able to render
(hangs) textures larger than this dimension anyway, so the stamping is
irrelevant for now.

Thanks for quick reply though.

Ben

-- -- Original Message -- --
From: "Graham D Clark" <mail@(protected)>
To: <XSI@(protected)>
Sent: Monday, February 16, 2004 6:23 PM
Subject: RE: Stamp UV Mesh - Resolution Limit?


> Have you tried it with lower resolution geometry too?
> If still errors, perhaps try Oliviers Stamper script on Netview and
> capture that view then superimpose that image over texture image in PS
> or wherever you need it.
> -- ---- ---- ---- ---- ---- --
> http://www.grahamdclark.com
>
>
>
> > -- --Original Message-- --
> > From: owner-xsi@(protected)
> > [mailto:owner-xsi@(protected)] On Behalf Of Benjamin Kilgore
> > Sent: February 16, 2004 5:34 PM
> > To: XSI@(protected)
> > Subject: Stamp UV Mesh - Resolution Limit?
> >
> >
> > 'Lo List.
> >
> > I'm experiencing an upper limit to the resolution at which
> > XSI will stamp a
> > UV mesh.  It's slightly over 3550 pixels in either dimension.
> >
> > After that, I get the message 'unspecified error' when I try
> > it the first
> > time, and nothing at all if I try it again (at any
> > resolution) after that,
> > until I restart XSI.  Cant find this documented anywhere, so
> > I think it may
> > be this machine (1 gig RAM, Wildcat VP 970, p4 2.4, Windows
> > XP pro)...anyone
> > seen this?
> >
> > Ben
> >
> > ---
> > Unsubscribe? Mail Majordomo@(protected) with the following
> > text in body:
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> >
> >
> >
>
>
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