  | | | subd/ polymesh > nurbs | subd/ polymesh > nurbs 2004-02-17 - By Guy Rabiller
Back In XSI, one NURBS 'object' can have several surfaces, as Curve 'objects' can have many 'subcurves'. But in the the Explorer, you see 1 object. -- guy rabiller | 3d technical director @ LaMaison
Morten Bartholdy wrote:
>I'd say the same, only it is just one NURBS object in the explorer... > >Can NURBS objects hierarchies be sort of hidden? > >MB > > >-- -- Original Message -- -- >From: "kim aldis" <kim@(protected)> >To: <XSI@(protected)> >Sent: Tuesday, February 17, 2004 11:31 AM >Subject: RE: subd/ polymesh > nurbs > > > > >>It's probably not a single surface. The nature of poly meshes and NURBS >>surfaces is such that there are many shapes that can be made from polys >>that can't be made with a single patch. The usual method is to string >>patches together. There is no other way. >> >> >> >>>-- --Original Message-- -- >>>From: owner-xsi@(protected) >>>[mailto:owner-xsi@(protected)] On Behalf Of Morten Bartholdy >>>Sent: 17 February 2004 08:55 >>>To: XSI@(protected) >>>Subject: Re: subd/ polymesh > nurbs >>> >>>Looks funny - how can this be one surface? >>> >>>http://colorshopvfx.dk/XSI/Poly2Nurbs.jpg >>> >>>Normally I would expect to have to zip 8 rectangles with a >>>tube and another rectangle to get this with NURBS... >>> >>>MB >>> >>>-- -- Original Message -- -- >>>From: "lpiasecki76" <lpiasecki76@(protected)> >>>To: <XSI@(protected)> >>>Sent: Monday, February 16, 2004 9:13 PM >>>Subject: RE: subd/ polymesh > nurbs >>> >>> >>> >>> >>>>Wow, are there any more of such 'undocumented' or not in >>>> >>>> >>>the GUI tools ? >>> >>> >>>>It does use some weird conversion mechanism though as the >>>> >>>> >>>nurbs objects >>> >>> >>>>created are pretty weird and probably not too useful. >>>>Probably a better way would be if it converted a poly into >>>> >>>> >>>surface mesh... >>> >>> >>>>The result would be more predictable and perhaps usefull, >>>> >>>> >>>otherwise it >>>would >>> >>> >>>>be very hard to convert from poly->nurbs. I have yet to see a good >>>>algorithm. >>>> >>>>Luke >>>> >>>> >>>> >>>> >>>>>Use the Pnet function in XSI. >>>>> >>>>> >>>>> >>>>>Select your object then type: >>>>> >>>>> ApplyOp "PolyMeshPNet" >>>>> >>>>> ...Into the script editor and click run. Note: XSI will >>>>> >>>>> >>>run very slowly >>> >>> >>>>>till you freeze the new nurbs object. >>>>> >>>>> >>>>> >>>>>Ed Harriss >>>>>XSI Stuff: http://www.EdHarriss.com >>>>>Do you need a CG job? http://www.GetA3DJob.com >>>>> >>>>>
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