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subd/ polymesh > nurbs

subd/ polymesh > nurbs

2004-02-17       - By Morten Bartholdy

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Reply:     1     2     3     4     5     6     7     8     9     10  

I'd say the same, only it is just one NURBS object in the explorer...

Can NURBS objects hierarchies be sort of hidden?

MB


-- -- Original Message -- --
From: "kim aldis" <kim@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, February 17, 2004 11:31 AM
Subject: RE: subd/ polymesh > nurbs


> It's probably not a single surface. The nature of poly meshes and NURBS
> surfaces is such that there are many shapes that can be made  from polys
> that can't be made with a single patch. The usual method is to string
> patches together. There is no other way.
>
> > -- --Original Message-- --
> > From: owner-xsi@(protected)
> > [mailto:owner-xsi@(protected)] On Behalf Of Morten Bartholdy
> > Sent: 17 February 2004 08:55
> > To: XSI@(protected)
> > Subject: Re: subd/ polymesh > nurbs
> >
> > Looks funny - how can this be one surface?
> >
> > http://colorshopvfx.dk/XSI/Poly2Nurbs.jpg
> >
> > Normally I would expect to have to zip 8 rectangles with a
> > tube and another rectangle to get this with NURBS...
> >
> > MB
> >
> > -- -- Original Message -- --
> > From: "lpiasecki76" <lpiasecki76@(protected)>
> > To: <XSI@(protected)>
> > Sent: Monday, February 16, 2004 9:13 PM
> > Subject: RE: subd/ polymesh > nurbs
> >
> >
> > >
> > > Wow, are there any more of such 'undocumented' or not in
> > the GUI tools ?
> > > It does use some weird conversion mechanism though as the
> > nurbs objects
> > > created are pretty weird and probably not too useful.
> > > Probably a better way would be if it converted a poly into
> > surface mesh...
> > > The result would be more predictable and perhaps usefull,
> > otherwise it
> > would
> > > be very hard to convert from poly->nurbs. I have yet to see a good
> > > algorithm.
> > >
> > > Luke
> > >
> > >
> > > > Use the Pnet function in XSI.
> > > >
> > > >
> > > >
> > > > Select your object then type:
> > > >
> > > >  ApplyOp "PolyMeshPNet"
> > > >
> > > >  ...Into the script editor and click run. Note: XSI will
> > run very slowly
> > > > till you freeze the new nurbs object.
> > > >
> > > >
> > > >
> > > > Ed Harriss
> > > > XSI Stuff: http://www.EdHarriss.com
> > > > Do you need a CG job? http://www.GetA3DJob.com
> > >
> > >
> > > ---
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> > >
> >
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>
>
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