  | | | HDRI chrome balls, how to map? | HDRI chrome balls, how to map? 2004-02-17 - By Hajo ten Thije
Back Hi Tekano, the fake3d... link is dead, but you can see the setup at http://www.xsibase.com/forum/index.php?board=6;action=display;threadid=1031 Hajo
Tekano Bob udox wrote:
> have a look at this site for detailed explanations > > http://www.debevec.org/HDRShop/main-pages/tutorials.html > > also a clever person has written a texture projection plugin that > works with these which can be found here > > http://www.fake3d.com/stuff/f3dEnvBall.xsiaddon > > > tek > > > > > > -- -- Original Message -- -- > From: Matthew Lowery <mailto:Matt@(protected)> > To: 'xsi@(protected)' <mailto:%27xsi@(protected)%27> > Sent: Tuesday, February 17, 2004 9:36 AM > Subject: HDRI chrome balls, how to map? > > OK I've got this great job coming up and I'd very much like to > render it using hdri... but having read up on this technique in > the documentation I still have loads of questions... I get the > whole imf_copy thing so that's fine and as long as I'm working > with a HDR image that has been unwrapped into a spherical > projection I get very nice renders... so at the risk of sounding > like a complete idiot I'd like to ask how exactly you guys use the > HDR images that are shot from a chrome ball... How do you map them > into your environment? How do you go about unwrapping a chrome > ball image to be mapped spherically? > > Thanks in advance. > > > > Disclaimer in effect http://www.videolab.co.za/disclaimer.html >
-- Dipl.Ind.-Des. Hajo ten Thije, MA mailto:ten@(protected) ENTEC - Gesellschaft fuer interaktive 3D-Visualisierung mbH FhG Technopark - Rathausallee 10, D - 53757 Sankt Augustin T: +49 2241 924858 / F: +49 2241 924877 http://www.entec.de
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