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Subject: Dynamically falling Ammo.

Subject: Dynamically falling Ammo.

2003-12-09       - By garyc

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Reply:     1     2     3     4     5     6     7  

Hi, I solved my problem with the bullet chain feed, (for a large machine gun
like on the Matrix APUs). My current question regards doing the large amount
of falling spent bullet casing I need, each falling with gravity and
bouncing on the floor. I have tried doing this with particle instancing, but
i`m not getting the nice looking dynamics that I seem to get when using
rigidBodies (I did a quick test with 20 shells) and simulating the bullets
falling. What I want to ask is .....

(1) should I push on with particle instancing and setup expressions to give
me more control. or

(2) Is it possible for me to write a expression that can (for each time the
gun fires).

* duplicate the bullet casing.
* make it an active rigidBody
* add some initial velocity and rotation to fire it out of the gun
* link it to gravity
* let it call and interact with the environment.

My feeling is that (2) will work / look better, I am just curious as to
whether its possible? do I need to make all *possible* bullets rigidBodies
at the start or is this something I can do on the fly through out the scene
as the gun fires ..... I was told way back that rigidBodies could not be
created on the fly?

thanks in advance for any help.

gary.


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