  | | | HDRI chrome balls, how to map? | HDRI chrome balls, how to map? 2004-02-17 - By Matthew Lowery
Back OK I've got this great job coming up and I'd very much like to render it using hdri... but having read up on this technique in the documentation I still have loads of questions... I get the whole imf_copy thing so that's fine and as long as I'm working with a HDR image that has been unwrapped into a spherical projection I get very nice renders... so at the risk of sounding like a complete idiot I'd like to ask how exactly you guys use the HDR images that are shot from a chrome ball... How do you map them into your environment? How do you go about unwrapping a chrome ball image to be mapped spherically?
Thanks in advance.
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<P><FONT SIZE=2 FACE="Arial">OK I've got this great job coming up and I'd very much like to render it using hdri... but having read up on this technique in the documentation I still have loads of questions... I get the whole imf_copy thing so that's fine and as long as I'm working with a HDR image that has been unwrapped into a spherical projection I get very nice renders... so at the risk of sounding like a complete idiot I'd like to ask how exactly you guys use the HDR images that are shot from a chrome ball... How do you map them into your environment? How do you go about unwrapping a chrome ball image to be mapped spherically?</FONT></P>
<P><FONT SIZE=2 FACE="Arial">Thanks in advance.</FONT> </P>
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