  | | | subd/ polymesh > nurbs | subd/ polymesh > nurbs 2004-02-17 - By Morten Bartholdy
Back Looks funny - how can this be one surface?
http://colorshopvfx.dk/XSI/Poly2Nurbs.jpg
Normally I would expect to have to zip 8 rectangles with a tube and another rectangle to get this with NURBS...
MB
-- -- Original Message -- -- From: "lpiasecki76" <lpiasecki76@(protected)> To: <XSI@(protected)> Sent: Monday, February 16, 2004 9:13 PM Subject: RE: subd/ polymesh > nurbs
> > Wow, are there any more of such 'undocumented' or not in the GUI tools ? > It does use some weird conversion mechanism though as the nurbs objects > created are pretty weird and probably not too useful. > Probably a better way would be if it converted a poly into surface mesh... > The result would be more predictable and perhaps usefull, otherwise it would > be very hard to convert from poly->nurbs. I have yet to see a good > algorithm. > > Luke > > > > Use the Pnet function in XSI. > > > > > > > > Select your object then type: > > > > ApplyOp "PolyMeshPNet" > > > > ...Into the script editor and click run. Note: XSI will run very slowly > > till you freeze the new nurbs object. > > > > > > > > Ed Harriss > > XSI Stuff: http://www.EdHarriss.com > > Do you need a CG job? http://www.GetA3DJob.com > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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