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cut & destroy

cut & destroy

2004-02-16       - By +

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Reply:     1     2     3  

hmm. i need a solution for animation possibilities (not nurbs but subd). - like
moving a hidden grid or cube through a body and you could animate that
boolean-cutthrough. kinda like when you move through a laser-wall and you get
the contour-lines. or the 3d xray technology that "slices" through your body. i
guess need to use really dense polymeshes for that.

regarding the other question, this shattering script is not bad. - i wonder how
mill done it in the radiohead musicvideo. afaik there was an article/ interview
with jordi once on this and they done it in maya/ hardbodies... just wondering
if there was any scripting involved like this shattering-script or how the
pieces were exactly made... (?)



Steve wrote:

> You might be able to use Rhino to do perfect cuts and then import.  It's
> booleans are impressive (all NURBS though).
>
> ~Steve
>
> -- -- Original Message -- --
> From: "+" <softimage@(protected)>
> To: <XSI@(protected)>
> Sent: Saturday, February 14, 2004 10:09 AM
> Subject: cut & destroy
>
> > hello
> >
> > any tips regarding destruction of an object? - let's say you have a
> > skyscraper and an airplane crashes into it and all the windows break and
> > parts of the fassade flying through all the air and collapsing together
> > (similiar example like in the appleseed trailer you probably saw, where
> > the building is collapsing/ being destroyed). - would you use that
> > scattering script at xsinet that generates all the cracks into the
> > object? and then animating it from there?
> >
> > also i was wondering how to achieve perfect cuts, since the xsi booleans
> > lack... even with very dense tesselation. - imagine a human body you
> > want to slice (remember the film "the cell" on which buf did cg/
> > postp.)...
> >
> > thank you
> >
> > ---
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