Simulating Dark Adaptation 2003-12-09 - By Anthony Rosbottom
Back At 17:09 09/12/2003, you wrote: >I just thought of another way of doing this. Render the scene twice, at two >different sets of light levels- one bright, one dim- then blend the two >together, as needed, to take care of this issue. >Brad H. ><snip> Also thought that if you have a lot of shiny surfaces you may get an interesting effect by animating the specular colours of your materials. In dark conditions, you don't really 'see' any hi-lights on objects until your eyes have adjusted to the lo-light conditions. This could be simulated by making any specular components the same colour [and thus intensity] as the main colour component.
Cheers, Bliz::..
www.bliz.co.uk
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