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negative scaling problem

negative scaling problem

2004-02-16       - By Felix Gebhardt

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Reply:     1     2     3     4     5     6  


Errm, please disregard, it's definatlely because of my simple test setup.
Reset Actor ignores all the chain roots and probably all elements without a
Static Kinematic State while resetting. If you desperately need to recover a
binding pose you need to lock all Chainroots first.

Sorry for the confusion,
Felix


Felix Gebhardt wrote:
> Not that storing a Reference Pose Action wouldn't be the best way to do
> it, it's most save, but if the kinematic state is up to date, like when
> you assign the envelope after duplicating the skeleton or setting a new
> reference pose on the mirrored part, in case your arm is seperate and you
> mirrored it along, the reset actor command seems to work OK. Maybe that's
> just in my simple setup and you did something different in the Duplicate
> Symmetry process.
>
> Not having full trust in it though.
>
> Cheers,
> Felix
>
>
> lucas wrote:
>> Hi Rafe, hi Felix,
>>
>> Thanks for the help ! Good idea to store the action  !
>>
>> Thanks ,
>>
>> Lucas
>>
>> -- --Urspr�ngliche Nachricht-- --
>> Von: owner-xsi@(protected) [mailto:owner-xsi@(protected)] Im Auftrag
>> von Rafe Sacks
>> Gesendet: Sunday, February 15, 2004 11:27 PM
>> An: XSI@(protected)
>> Betreff: Re: negative scaling problem
>>
>> Hi Lucas,
>>
>> I've done setups like that many times. I have also had serious problems
>> with Reset Actor with anything more complex then a mocap rig. My
>> solution... don't use Reset Actor =). Store--> "Transformations--Current
>> Values" and just apply the action when you want to reset. You can even
>> make a button or use the synopticto do this  if you adhere to a naming
>> convention.
>>
>>
>>
>>
>> R A F E   S A C K S
>> S e n i o r   C h a r a c t e r   T e c h n i c a l   D i r e c t o r
>>  -- ---- ---- ---- ---- --
>> A n i m a l   L o g i c
>> =================================================>>
>>
>>
>> lucas wrote:
>> Hellothere,
>> were doing a setup for a character right now and finally found a
>> solution for the left arm. Envelope works fine so far.. But as soon as
>> we mirror the joints via "Duplicate Symmetry" with "Freeze Negative
>> Scaling" off, "Reset Actor" disrupts the mesh on the mirrored joints.The
>> idea was that we could select both Arms and rotate them in the same
>> direction, therefore "Freeze Negative Scaling" was turned off.
>> Any Idea for a work-around or other solutions ?
>> Lucas
>
>
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