negative scaling problem 2004-02-16 - By Felix Gebhardt
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Errm, please disregard, it's definatlely because of my simple test setup. Reset Actor ignores all the chain roots and probably all elements without a Static Kinematic State while resetting. If you desperately need to recover a binding pose you need to lock all Chainroots first.
Sorry for the confusion, Felix
Felix Gebhardt wrote: > Not that storing a Reference Pose Action wouldn't be the best way to do > it, it's most save, but if the kinematic state is up to date, like when > you assign the envelope after duplicating the skeleton or setting a new > reference pose on the mirrored part, in case your arm is seperate and you > mirrored it along, the reset actor command seems to work OK. Maybe that's > just in my simple setup and you did something different in the Duplicate > Symmetry process. > > Not having full trust in it though. > > Cheers, > Felix > > > lucas wrote: >> Hi Rafe, hi Felix, >> >> Thanks for the help ! Good idea to store the action ! >> >> Thanks , >> >> Lucas >> >> -- --Urspr�ngliche Nachricht-- -- >> Von: owner-xsi@(protected) [mailto:owner-xsi@(protected)] Im Auftrag >> von Rafe Sacks >> Gesendet: Sunday, February 15, 2004 11:27 PM >> An: XSI@(protected) >> Betreff: Re: negative scaling problem >> >> Hi Lucas, >> >> I've done setups like that many times. I have also had serious problems >> with Reset Actor with anything more complex then a mocap rig. My >> solution... don't use Reset Actor =). Store--> "Transformations--Current >> Values" and just apply the action when you want to reset. You can even >> make a button or use the synopticto do this if you adhere to a naming >> convention. >> >> >> >> >> R A F E S A C K S >> S e n i o r C h a r a c t e r T e c h n i c a l D i r e c t o r >> -- ---- ---- ---- ---- -- >> A n i m a l L o g i c >> =================================================>> >> >> >> lucas wrote: >> Hellothere, >> were doing a setup for a character right now and finally found a >> solution for the left arm. Envelope works fine so far.. But as soon as >> we mirror the joints via "Duplicate Symmetry" with "Freeze Negative >> Scaling" off, "Reset Actor" disrupts the mesh on the mirrored joints.The >> idea was that we could select both Arms and rotate them in the same >> direction, therefore "Freeze Negative Scaling" was turned off. >> Any Idea for a work-around or other solutions ? >> Lucas > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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