instance to object revisited 2003-12-09 - By brettkeyes@(protected)
Back Al The reason I want to use instanced geometry to particles is because i can get the geometry to align with the particles velocity. If i can then 'bake out' that geometry, that would be great! Will your script will allow me to do this?, I would be very happy...if not, I guess Ill have to write my own. If you can send that script to: 'brett@(protected)' I would greatly appreciate it! thnx.
_Brett Keyes
On Tuesday, December 9, 2003, at 05:07 AM, Aleksandar Stiglic wrote:
> I was planning to put this one on highend3d, but it's not having all > the options particle instances have (rotation, aim etc.) > which I plan implementing, but it's not finished yet. > Also It wouldnt refresh, so all in all not so user friendly, > more of a baking once you are finished... > If that can help I can send it... > > > Al > > > Aleksandar Stiglic wrote: > >> This doesn't work on instances with particles. >> >> If you need this you can do this with mel script. >> I can send you one, later one today, but it want have all the options >> for this. >> >> Al >> >> brettkeyes@(protected) wrote: >> >>> This is really starting to baffle me. Ive tried doing the 'delete >>> -un' >>> on both my computers a home and my machine at work...I still get the >>> same result: an exact duplicate of the first instance. >>> For this simple test, Im creating some particles with the particle >>> tool, making a cube and intancing it to the particles. I then select >>> the 'instance1' node and do 'duplicate -un'...the result is an >>> 'instance2' node not an object.??? >>> What is going on here? i feel like im going insane...anyone? >>> >>> _Brett Keyes >>> FX artist >>> >>> On Monday, December 8, 2003, at 05:09 AM, Wood, Matt wrote: >>> >>>> duplicate -un seems to work just fine in a simple test scene with >>>> v5.0. >>>> >>>> Try a test scene for yourself. If it works then there is something >>>> wrong with your working scene. If the test scene doesn't work either >>>> then either there's something lurking in your prefs or maybe you're >>>> doing it wrong. Make sure you have the actual instance selected and >>>> not some other node higher in the hierarchy. >>>> >>>> >>>> -- --Original Message-- -- >>>> From: brettkeyes@(protected) [mailto:brettkeyes@(protected)] >>>> Sent: 08 December 2003 09:54 >>>> To: maya@(protected) >>>> Subject: instance to object revisited >>>> >>>> >>>> >>>> I know this have been discussed quite a few time in this list, but I >>>> cannot get instanced objects to convert to 'real' objects in maya >>>> 4.5 >>>> or 5.0. When i was working in version 4.0 i would just use >>>> 'duplicate >>>> -un' or the 'makeUnique.mel' script, but neither of these methods >>>> seems >>>> to work in 4.5/5.0. 'duplicate -un' just duplicates the instance >>>> and >>>> 'makeUnique.mel' makes the instance disappear. has anyone been >>>> successful in doing this in 4.5/5.0? I am just dying to find a >>>> solution to this! >>>> >>>> -thnx >>>> Brett Keyes >>>> FX artist >>>> > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/> >
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