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Override on cluster material

Override on cluster material

2004-02-13       - By Bernard Lebel

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Reply:     1     2     3  

Note forcing constant materials at the partition level is not very easy. You
are better to do it at
object level.


Something you could do is to crank up the scene Ambience to 1 and render the
object in a single
pass. If you have connected the textures in the ambient port of the
illumination shaders, that will
work.

Another thing you can do but I'm not sure it can be done at partition level is
to plug what is
connected into the diffuse inputs into the Incandescance color and crank the
incandescance intensity
to 1.


Cheers
Bernard

-- -- Original Message -- --
From: "Fabrice Altman" <fabrice@(protected)>
To: <XSI@(protected)>
Sent: Friday, February 13, 2004 7:56 AM
Subject: Override on cluster material


Hi List,

Here is the plbm:

I've got this mesh with 4 different polygon material clusters on. All have
displacement.
I want to override their surface to a constant instead of texture maps (and
keep the displacement.)
When I do this, only one cluster gets affected.
The override doesn't seem to be able to sort-out multiple cluster entries.

I know it has been talked about before but I am curious to know
if someone has got a better/simpler workaround that the one proposed by
Ludovick on this thread :
http://www.softimage.com/community/xsi/discuss/archives/xsi.archive.0204
/msg00641.htm

Thanks all,
F.

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