  | | | Override on cluster material | Override on cluster material 2004-02-13 - By Bernard Lebel
Back Note forcing constant materials at the partition level is not very easy. You are better to do it at object level.
Something you could do is to crank up the scene Ambience to 1 and render the object in a single pass. If you have connected the textures in the ambient port of the illumination shaders, that will work.
Another thing you can do but I'm not sure it can be done at partition level is to plug what is connected into the diffuse inputs into the Incandescance color and crank the incandescance intensity to 1.
Cheers Bernard
-- -- Original Message -- -- From: "Fabrice Altman" <fabrice@(protected)> To: <XSI@(protected)> Sent: Friday, February 13, 2004 7:56 AM Subject: Override on cluster material
Hi List,
Here is the plbm:
I've got this mesh with 4 different polygon material clusters on. All have displacement. I want to override their surface to a constant instead of texture maps (and keep the displacement.) When I do this, only one cluster gets affected. The override doesn't seem to be able to sort-out multiple cluster entries.
I know it has been talked about before but I am curious to know if someone has got a better/simpler workaround that the one proposed by Ludovick on this thread : http://www.softimage.com/community/xsi/discuss/archives/xsi.archive.0204 /msg00641.htm
Thanks all, F.
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