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expression or scripted operator?

expression or scripted operator?

2004-02-12       - By Morten Bartholdy

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Reply:     1     2     3     4  

Maybe you can conjure up an expression that does just that, but the easy way
in my view would be to copy the animation from cube02 to a control object,
then constrain cube02 to two different objects - your control object that
animates like cube02 does, and one that stands still where you need it. All
you need your expression to do then is to switch the constraints by
controlling the constraint blend weight with a condition, which is fairly
simple.

My 2 kroner.

MB




-- -- Original Message -- --
From: "Carl Callewaert" <carl@(protected)>
To: <XSI@(protected)>
Sent: Thursday, February 12, 2004 6:20 PM
Subject: expression or scripted operator?


> hi,
>
> In my scene, we have 2 cubes in my scene: cube01 and cube02.
> Both of them have animation (rotations and positions) on them. (f-curves)
>
> Now i want to make an expression when the cube01 become under
> the 5 units on the y-axe, cube02 stands still on the position
> when that happens, but when cube01 goes back over the 5 units
> on the y-axes, cube02 jumps to the position feed by its functions
> curves.
>
> the expressionon on the posx, posy, posz, rotx, roty, rotx of cube01
> is cube02.kine.global.posy > 5, 0 , ..???
>
> Or need this to be done by scripted operators?
>
> thx,
> carl
>
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