instance to object revisited 2003-12-09 - By Aleksandar Stiglic
Back I was planning to put this one on highend3d, but it's not having all the options particle instances have (rotation, aim etc.) which I plan implementing, but it's not finished yet. Also It wouldnt refresh, so all in all not so user friendly, more of a baking once you are finished... If that can help I can send it...
Al
Aleksandar Stiglic wrote:
> This doesn't work on instances with particles. > > If you need this you can do this with mel script. > I can send you one, later one today, but it want have all the options > for this. > > Al > > brettkeyes@(protected) wrote: > > > This is really starting to baffle me. Ive tried doing the 'delete -un' > > on both my computers a home and my machine at work...I still get the > > same result: an exact duplicate of the first instance. > > For this simple test, Im creating some particles with the particle > > tool, making a cube and intancing it to the particles. I then select > > the 'instance1' node and do 'duplicate -un'...the result is an > > 'instance2' node not an object.??? > > What is going on here? i feel like im going insane...anyone? > > > > _Brett Keyes > > FX artist > > > > On Monday, December 8, 2003, at 05:09 AM, Wood, Matt wrote: > > > > > duplicate -un seems to work just fine in a simple test scene with v5.0. > > > > > > Try a test scene for yourself. If it works then there is something > > > wrong with your working scene. If the test scene doesn't work either > > > then either there's something lurking in your prefs or maybe you're > > > doing it wrong. Make sure you have the actual instance selected and > > > not some other node higher in the hierarchy. > > > > > > > > > -- --Original Message-- -- > > > From: brettkeyes@(protected) [mailto:brettkeyes@(protected)] > > > Sent: 08 December 2003 09:54 > > > To: maya@(protected) > > > Subject: instance to object revisited > > > > > > > > > > > > I know this have been discussed quite a few time in this list, but I > > > cannot get instanced objects to convert to 'real' objects in maya 4.5 > > > or 5.0. When i was working in version 4.0 i would just use 'duplicate > > > -un' or the 'makeUnique.mel' script, but neither of these methods seems > > > to work in 4.5/5.0. 'duplicate -un' just duplicates the instance and > > > 'makeUnique.mel' makes the instance disappear. has anyone been > > > successful in doing this in 4.5/5.0? I am just dying to find a > > > solution to this! > > > > > > -thnx > > > Brett Keyes > > > FX artist > > >
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