uv coordinates on subdivision 2004-02-12 - By Martin Matzeder - electricpuppet
Back Hi,
how can I transfere the texture-coordinates from a polygonobject to it's subdivisionobject. I do not mean the geometry approximation one, instead I want to use the real object. I think it was version 2 where I could use the "duplicate using geometry approximation" object to get the uv coordinates. But since Softimage speeded up the subdees ( only a guess) this does not work anymore. It looks like the internal numbering of the points is different. They do not match. I did not use different modes, same level and same type.
Does anybody have a solution, or at least a tip how to solve this?
cheers Martin
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