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2004-02-11       - By IOMEDIA.SoftXSI

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I am creating a simple texture using a diffuse map and a bump map which
is then to be tiled 40 or so times on the surface.  The bump is
essentially the same image as the diffuse, but desaturated and
incorporating level-adjustments.   They both share the same texture
support, but for some reason, the bump seems to be offset about 50%.  I
get the same problem regardless of whether or not I create a bump using
a seperate image connected through a bumpmap generator node or if I copy
that bump image into the alpha for the diffuse and just check the enable
bump and use alpha options within the actual image node.



I've recreated the tree a number of times, but get the same problem.  If
anyone knows how to get rid of this annoying offset, I'd appreciate some
help. Thanks.

-adam


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