-none- 2004-02-11 - By IOMEDIA.SoftXSI
Back I am creating a simple texture using a diffuse map and a bump map which is then to be tiled 40 or so times on the surface. The bump is essentially the same image as the diffuse, but desaturated and incorporating level-adjustments. They both share the same texture support, but for some reason, the bump seems to be offset about 50%. I get the same problem regardless of whether or not I create a bump using a seperate image connected through a bumpmap generator node or if I copy that bump image into the alpha for the diffuse and just check the enable bump and use alpha options within the actual image node.
I've recreated the tree a number of times, but get the same problem. If anyone knows how to get rid of this annoying offset, I'd appreciate some help. Thanks.
-adam
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