bad motion blur 2004-02-11 - By Morten Bartholdy
Back Since the problem exists only at specific angles, if you need higher shutter close than that, you could simply key a slightly different angle on the offending frames. I had the same, and it seems the shutter close "safe" threshold varies, dependant on scenario.
MB
-- -- Original Message -- -- From: "Dan Yargici" <dan@(protected)> To: <XSI@(protected)> Sent: Wednesday, February 11, 2004 9:09 AM Subject: Re: bad motion blur
> > I have a ball translating and rotating...very simple. I have one or two > > bad frames showing some strange artifacts due to motion blur. > > I had this also, see the pasted thread below: > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ -- ------ > > 0.666 - Oooooh scary........ ;) > > Cheers Robert. > > DAN > > -- -- Original Message -- -- > From: "Robert Martinu" <antediluvian@(protected)> > To: <XSI@(protected)> > Sent: Wednesday, December 31, 2003 12:20 PM > Subject: Re: Motion blur bug in 3.5.1.1? > > > > With your code snippet set to "at shutter speed": > > set "shutter close" to less then 2/3 and you'll get correct results. > > (0.666 works, 0.667 doesn't) > > > > Robert > > > > -- -- Original Message -- -- > > From: "Dan Yargici" <dan@(protected)> > > To: <XSI@(protected)> > > Sent: Wednesday, December 31, 2003 11:01 AM > > Subject: Re: Motion blur bug in 3.5.1.1? > > > > > > > I tried that also and it didn't work for me.... > > > > > > If you have 2 minutes can you try it with the script snippet I sent. Just > > for curiousity's sake. > > > > > > Cheers, > > > > > > DAN > > > > > > > > > -- -- Original Message -- -- > > > From: "Adam Sale" <adamsale@(protected)> > > > To: <XSI@(protected)> > > > Sent: Tuesday, December 30, 2003 8:43 PM > > > Subject: Re: Motion blur bug in 3.5.1.1? > > > > > > > > > > I had the same problem.. The solution is to activate the "Evaluate > > Motion > > > > SRT at shutter speed" in the motion blur controls pulldown of the > > render > > > > options ppg. This is instead of using Evaluate Motion SRT for the entire > > > > frame > > > > > > > > Adam > > > > -- -- Original Message -- -- > > > > From: "Dan Yargici" <dan@(protected)> > > > > To: <XSI@(protected)> > > > > Sent: Tuesday, December 30, 2003 5:04 AM > > > > Subject: Re: Motion blur bug in 3.5.1.1? > > > > > > > > > > > > > Wow! a reply from support and a bug number before the mail even got to > > the > > > > list! > > > > > > > > > > 96270 XSI increasing Interpolation Steps causes render glitches when > > > > object at certain angles > > > > > > > > > > *That's* why softimage can claim the crown when it comes to > > support..... > > > > :) > > > > > > > > > > Great work support folks, bummer about the bug though........ > > > > > > > > > > DAN > > > > > > > > > > -- -- Original Message -- -- > > > > > From: "Dan Yargici" <dan@(protected)> > > > > > To: <XSI@(protected)> > > > > > Cc: <support@(protected)> > > > > > Sent: Tuesday, December 30, 2003 2:17 PM > > > > > Subject: Motion blur bug in 3.5.1.1? > > > > > > > > > > > > > > > > I just finished a job where I needed rotational motion blur and much > > to > > > > my joy Softimage had just > > > > > > released 3.5.1.1 - hurrah! However I found I was getting random > > > > glitches on certain frames... :( > > > > > > and now I'm through that nightmare I've managed to rustle up a > > simple > > > > setup to demonstrate: > > > > > > > > > > > > CreatePrim "Cube", "MeshSurface" > > > > > > Scale , 0.127906976744186, 1, 1, siRelative, siGlobal, siObj, siXYZ > > > > > > MoveCtr2Vertices "cube.pnt[2,3,6,LAST]", False > > > > > > Translate , 0, -4, 0, siRelative, siLocal, siObj, siXYZ > > > > > > SaveKey > > > > "cube.kine.local.rotx,cube.kine.local.roty,cube.kine.local.rotz", 0 > > > > > > Rotate "cube", 0, 0, 2880, siAbsolute, siAdd, siObj, siZ > > > > > > SaveKey > > > > "cube.kine.local.rotx,cube.kine.local.roty,cube.kine.local.rotz", 100 > > > > > > SetCurveType "cube.kine.local.rotz", 2 > > > > > > SetValue "ViewRenderOptions.MotionBlur", True > > > > > > SetValue "ViewRenderOptions.MotionBlurRed", 0.05 > > > > > > SetValue "ViewRenderOptions.MotionBlurGreen", 0.05 > > > > > > SetValue "ViewRenderOptions.MotionBlurBlue", 0.05 > > > > > > SetValue "ViewRenderOptions.MotionBlurAlpha", 0.05 > > > > > > SetValue "ViewRenderOptions.ShutterClose", 1 > > > > > > SetValue "ViewRenderOptions.MotionSteps", 5 > > > > > > > > > > > > Look at frames 9,21,34,46,59,71,84 and 96 - basically any frames > > where > > > > the object is close to the > > > > > > same certain angle. It renders consistently when the steps are set > > back > > > > to 1.... > > > > > > > > > > > > Most bizarre, I think you'll agree...... > > > > > > > > > > > > DAN > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|