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Simulating Dark Adaptation

Simulating Dark Adaptation

2003-12-08       - By Anthony Rosbottom

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

At 21:23 08/12/2003, you wrote:
>         Does anyone know of a way to simulate the dark adaptation of the
>human eye?  I have a scene in which the glow of a very bright light is
>masked out by an object and then the brightness level of the entire scene
>goes up due to the dark adaptation of the character's eyes revaling objects
>formerly too faint to see.  I am now doing this by keying a slow increase of
>all the lights in the scene, but this is unsatisfactory for some purposes.
>Is there any way to change the "sensitvity" of a camera in much the same way
>that one would open up the f/stop on a camera to gather more light?  Perhaps
>one could use some mel script to multiply the output individual pixels by
>some keyed number?  I have no idea how to do this...
>         Any ideas?
>
>         Brad H.
Couldn't you have a simple poly or nurbs plane parented to the camera, in
front of the camera so it obscures the whole view and then give this a
shader with a lot of transparency and animate the transparency,
translucency etc. to get the effect you want?


Cheers,
Bliz::..

www.bliz.co.uk



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