  | | | Skinning problems | Skinning problems 2003-12-08 - By Dru Abrams
Back I've been known to make a less than coherent mid-morning post myself... Its cool. d
Joey Ponthieux wrote:
> Joey Ponthieux wrote: > > > > Olivier Renouard wrote: > > > > > > Hi Joey, > > > > > > This is a common problem with Maya skinning, there seem to be a limited > > > precision, and when you start to move too far from the origin, such things > > > start to show. If you modeled everything 1:1 it starts at about the figures > > > you mentioned. > > > > > > Workarounds we use is working at 1:10 on everything (I'd prefer 1:1 for > > > simplicity of dynamics settings, but well). Another option would be to make > > > the aircraft the center of the scene and move everything around it (maybe > > > only for the "inside" shots) but it could be a bit confusing to animate. > > > > > > Olivier > > > > > > > Unfortunately my scene is far to big to accomplish to move the other > > items around teh craft. > > It's become incredibly apparent that the lack of coherence of this > statement is in direct relationship to the lack of sleep I've had this > weekend, which in itself is inversely relative to the sum of hours spent > trying to force Maya to behave. However, I feel confident that only > other 3D animators would understand both that satement, and this one.... > > > Further, I spent weeks learning and setting up a > > fluid effect for clouds and I really dont want to change it now. Any > > changes to scene scale etc would make things very diffcult and I'm on a > > tight schedule. I might be able to move everything so that the point at > > which I'm on the flightdeck happens to be near world zero. Thanks for > > the input. > > > > -- > > > > Joey Ponthieux > -- > > Joey Ponthieux > NCI Information Systems Inc. > NASA Langley Research Center > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > Opinions stated here-in are strictly those of the author and > do not represent the opinions of NASA or any other party. > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/>
-- Dru Abrams 3D Artist Persistent Visions http://www.persistentvisions.com
Instructor Expression Center for New Media http://www.expression.edu
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