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Accesing to texture projections in a shared material

Accesing to texture projections in a shared material

2004-02-09       - By Jean-Paul LeDoux

 Back
I believe that what happens by default when you share a material is that all
the nodes (image nodes, bump nodes...) use the texture projection listed
highest in the object's cluster folder.  If the texture projections are
named the same on all the objects, you should be able to just use the
dropdown menu in the image node to select a uv set.  But if they all have
different names you'll have to set them on an object by object basis.

This can be done in the image node by selecting the object from the dropdown
menu to the left of the texture projection menu. (In shared materials it is
set to All, with lone materials it is greyed out).  Now pick your texture
projection.

Hope that answers your question

Jean-Paul LeDoux
Northwest Imaging & FX
jp@(protected)



-- -- Original Message -- --
From: "Antonio Fenollera" <development@(protected)>
To: <XSI@(protected)>
Sent: Monday, February 09, 2004 9:05 AM
Subject: Re: Accesing to texture projections in a shared material


> But I have more than one texture projection in each object.
> I'm trying to find the relacion between the shared shader (and its
> imageClips) and the texture projection.
> Thanks.
>
> To�o
>
> Bernard Lebel wrote:
>
> > I'm not sure scripting-wise how things happen, but if you assign a
> > projection with the same name for each object, than you can access it
> > through the shared shaders.
> >
> >
> > Cheers
> > Bernard
> >
> >
> >
> > http://www.bernardlebel.com
> > http://www.xsimontreal.com
> > http://www.xsibase.com
> >
> >
> >
> >
> >
> >> From: Antonio Fenollera <development@(protected)>
> >> Reply-To: XSI@(protected)
> >> To: XSI@(protected)
> >> Subject: Accesing to texture projections in a shared material
> >> Date: Mon, 09 Feb 2004 16:15:26 +0100
> >>
> >> I have some objects in a group with a shared material.
> >> If the material is local, I can access to texture projection through
> >> the shaders, I could take the information on the 'tspace_id' parameter.
> >> But, when there is a shared material, how can I access to the texture
> >> projections?
> >> Where can I find information about the XSI groups?
> >>
> >> Thanks in advance.
> >>
> >> To�o
> >>
> >>
> >>
> >> ---
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