  | | | Accesing to texture projections in a shared material | Accesing to texture projections in a shared material 2004-02-09 - By Jean-Paul LeDoux
Back I believe that what happens by default when you share a material is that all the nodes (image nodes, bump nodes...) use the texture projection listed highest in the object's cluster folder. If the texture projections are named the same on all the objects, you should be able to just use the dropdown menu in the image node to select a uv set. But if they all have different names you'll have to set them on an object by object basis.
This can be done in the image node by selecting the object from the dropdown menu to the left of the texture projection menu. (In shared materials it is set to All, with lone materials it is greyed out). Now pick your texture projection.
Hope that answers your question
Jean-Paul LeDoux Northwest Imaging & FX jp@(protected)
-- -- Original Message -- -- From: "Antonio Fenollera" <development@(protected)> To: <XSI@(protected)> Sent: Monday, February 09, 2004 9:05 AM Subject: Re: Accesing to texture projections in a shared material
> But I have more than one texture projection in each object. > I'm trying to find the relacion between the shared shader (and its > imageClips) and the texture projection. > Thanks. > > To�o > > Bernard Lebel wrote: > > > I'm not sure scripting-wise how things happen, but if you assign a > > projection with the same name for each object, than you can access it > > through the shared shaders. > > > > > > Cheers > > Bernard > > > > > > > > http://www.bernardlebel.com > > http://www.xsimontreal.com > > http://www.xsibase.com > > > > > > > > > > > >> From: Antonio Fenollera <development@(protected)> > >> Reply-To: XSI@(protected) > >> To: XSI@(protected) > >> Subject: Accesing to texture projections in a shared material > >> Date: Mon, 09 Feb 2004 16:15:26 +0100 > >> > >> I have some objects in a group with a shared material. > >> If the material is local, I can access to texture projection through > >> the shaders, I could take the information on the 'tspace_id' parameter. > >> But, when there is a shared material, how can I access to the texture > >> projections? > >> Where can I find information about the XSI groups? > >> > >> Thanks in advance. > >> > >> To�o > >> > >> > >> > >> --- > >> Unsubscribe? Mail Majordomo@(protected) with the following text in > >> body: > >> unsubscribe xsi > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > > Tired of spam? Get advanced junk mail protection with MSN 8. > > http://join.msn.com/?page�pt/bcomm&pgmarket=en-ca&RU=http%3a%2f%2fjoin.msn .com%2f%3fpage%3dmisc%2fspecialoffers%26pgmarket%3den-ca > > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: > > unsubscribe xsi > > > > . > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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