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HowTo: Create a "shell like " cube - Transparency shader works too.

HowTo: Create a "shell like " cube - Transparency shader works too.

2005-07-06       - By John Watson

 Back
Hello, John Watson

tS can do it


The transparency tool works along with the cube to effect visual space along
with geometric space you may create. This can be very useful with preliminary
area design issues AND works to effect final displays of many different types
of a finished objects as well as tS workspace
efforts within a project.

How ?
To demonstrate this method: Place any object ( a cube will do) on the tS
workspace.

1):  Do nothing with it except place another object inside of it.
2): Now, open the material editor, colors panel and select plain transparency
from the colors title bar selection menu. A sliding grid will appear at the
bottom of the color selector. This slider adjusts the level of transparency to
be applied to an object.
3): Set the slider to three quarters right. With the settings set assign the
transparency to one of the first objects sides using the "paint face brush"
found on the left side of the color  selection panel.
4): When finished, render the scene. The second object hidden
is now visible. With lines and edges of a cube set to any position to form
walls as an example
the transparency effects the space inside the cube outlined by the edges only.
5): This area in turn can be adjusted. To increase or decrease the area apply
the  point edit move tools to move the edges to the desired dimension.

Industries methods can be applied to:
Architecture: Area ways (house rooms), walls, doorways, windows. etc
Insurance : Cartops, sides , engine hoods
Sales: visual demonstrations
Medicine:   Human and animal : body parts can be viewed


Helpful workable hints when establishing the area of space for a clients
appreciation
and approval. And it is done working with one object to establish final projects
design space or a segment of it.


Thanks

John Watson

David Stubbs <hawksridge@(protected)> wrote:
Hello list.

If you want to work from within a cube such as a shell. It may be achieved with
this method.
Are there other ideas on how to do the same thing or suggestions on improving
this method?

Create the shell like cube using the torus: 1): Ensure the magic ring is
selected in the preferences dialog box and the "set type" is set to scalable
and NOT automatic.  2): Instance a torus primitive to the screen and keep it in
the magic ring display state. 3): Right click on the blue knob of the magic
ring and LEFT DRAG the mouse until the number of edges or sides are reduced to
four, now you have a cube.  4): right click the gold portion of the magic ring
above the blue knob and drag downwards until you get a hollow cube. Take your
time and patience with this as It is a bit tricky to get the cube to a hollowed
out state. Fiddle with this technique a bit and tS will display the cube in
this form.

Now the cube is ready to be resized as you like. The hollow cube is ready for
editing and you can use the pointedit mode tools such as the sweep tool to
extend the walls to a specific thickness.  With the walls created you have
techniqued rooms with the hollowed cube.

Here is one idea to extend this cube ?
Extend the size of the cube to the dimension of a floor plan. Use the add edges
tool found in the point edit toolset to add edges to one or more sides of a
wall. From here sweep the newly created area to a dimension which equals a room
size. Paint as you like or add more edges to create a window. Add a roof or a
floor using this same technique.

How can this cube be extended to add a door frame and door ?

tS is tricky to work with and requires diligence , patience, practice and sweat
to get things just right. But it is worth every minute once the know how sets
in and what are mistakes may just be methods later.


Thanks for your suggestions

David



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<DIV>
<DIV>Hello, John Watson</DIV>
<DIV>&nbsp;</DIV>
<DIV>
<DIV>tS can do it </DIV>
<DIV>&nbsp;</DIV></DIV>
<DIV>The transparency tool works along with the cube to effect visual space
along with geometric space you may create. This can be very useful with
preliminary area design issues AND works to effect final displays of many
different types of a finished objects as well as tS workspace<BR>efforts within
a project. </DIV>
<DIV><BR>How ?<BR>To demonstrate this method: Place any object ( a cube will do
) on the tS workspace.</DIV>
<DIV>&nbsp;</DIV>
<DIV>1): &nbsp;Do nothing with it except place another object inside of it. <
/DIV>
<DIV>2): Now, open the material editor, colors panel and select plain
transparency from the colors title bar selection menu. A sliding grid will
appear at the bottom of the color selector. This slider adjusts the level of
transparency to be applied to an object. </DIV>
<DIV>3): Set the slider to three quarters right. With the settings set assign
the transparency to one of the first objects sides using the "paint face brush"
found on the left side of the color&nbsp; selection panel. </DIV>
<DIV>4): When finished, render the scene. The second object hidden<BR>is now
visible. With lines and edges of a cube set to any position to form walls as an
example<BR>the transparency effects the space inside the cube outlined by the
edges only. </DIV>
<DIV>5): This area in turn can be adjusted. To increase or decrease the area
apply the&nbsp; point edit move tools to move the edges to the desired
dimension. </DIV>
<DIV>&nbsp;</DIV>
<DIV>Industries methods can be applied to:</DIV>
<DIV>
<DIV>Architecture: Area ways (house rooms), walls, doorways, windows. etc</DIV>
<DIV>Insurance&nbsp;: Cartops, sides , engine hoods<BR>Sales: visual
demonstrations</DIV>
<DIV>Medicine:&nbsp;&nbsp; Human and animal : body parts can be viewed </DIV><
/DIV>
<DIV>&nbsp;</DIV>
<DIV>Helpful workable hints&nbsp;when establishing the area of space for a
clients appreciation<BR>and approval. And it is done working with one object to
establish final projects<BR>design space or a segment of it. </DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>Thanks<BR><BR>John Watson<BR><BR><B><I>David Stubbs &lt;hawksridge@(protected)
.COM&gt;</I></B> wrote:</DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">
<DIV>
<DIV>
<DIV>Hello list.</DIV>
<DIV>&nbsp;</DIV>
<DIV>If you want to work from within a cube such as a shell. It may be achieved
with this method. </DIV>
<DIV>Are there other ideas on how to do the same thing or suggestions on
improving this method?</DIV>
<DIV>&nbsp;</DIV>
<DIV>Create the shell like cube using the torus: 1): Ensure the magic ring is
selected in the preferences dialog box and the "set type" is set to scalable
and NOT automatic.&nbsp; 2): Instance a torus primitive to the screen and keep
it in the magic ring display state. 3): Right click on the blue knob of the
magic ring and LEFT DRAG the mouse until the number of&nbsp;edges or sides are
reduced to four, now you have a cube. &nbsp;4): right click the gold portion of
the magic ring above the blue knob and drag downwards until you get a hollow
cube. Take your time and patience with this as It is a bit tricky to get&nbsp
;the cube to a hollowed out state.&nbsp;Fiddle with&nbsp;this technique a bit
&nbsp;and tS will display the cube in this form. </DIV>
<DIV>&nbsp;</DIV>
<DIV>Now the cube is ready to be resized as you like.&nbsp;The hollow cube is
ready for editing and&nbsp;you can use the pointedit mode tools such as the
sweep tool to extend the walls to a specific thickness.&nbsp;&nbsp;With the
walls created you have techniqued rooms with the hollowed cube.&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>Here is one idea to extend this cube ?</DIV>
<DIV>Extend the size of the cube to the dimension of a floor plan. Use the add
edges tool found in the point edit toolset to add edges to one or more sides of
a wall. From here sweep the newly created area to a dimension which equals a
room size. Paint as you like or add more edges to create a window. Add a roof
or a floor using this same technique.</DIV>
<DIV>&nbsp;</DIV>
<DIV>How&nbsp;can this cube be extended to&nbsp;add a door frame and door ?<
/DIV>
<DIV>&nbsp;</DIV>
<DIV>tS is tricky to work with and requires diligence , patience,&nbsp;practice
and sweat&nbsp;to get things just right. But it is worth every minute once the
know how sets in and what are mistakes&nbsp;may just be&nbsp;methods later.<
/DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>Thanks for your suggestions</DIV>
<DIV>&nbsp;</DIV>
<DIV>David</DIV></DIV><!-- toctype = X-unknown --><!-- toctype = text --><!--
text --><!-- END TOC --></DIV><BR>__ ____ ____ ____ ____ ____ ____ ____ ____ __
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*****************************************<BR>********<BR></BLOCKQUOTE></DIV>

<BR>
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E-mail Virus Protection service, powered by MessageLabs.<BR>
<BR>
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