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HowTo: Create a "shell like " cube - with magic ring ---- consider a

HowTo: Create a "shell like " cube - with magic ring ---- consider a

2005-07-05       - By DAVID STUBBS

 Back
Hello list,

Kris' method is a very good use option for architectural designing. The method
outlined using the torus may be considered a compliment to his and can be
booleaned into his shell forms. This provides for interchangeable interiors
which you may wish to work on as a separate project for a separate library.
Here is another tip for your trueSpace knowledge toolset.

Using the magic ring with a cube primitive presents significant effect as a
design technique.

One method : right click the upper and horizontal arm (red) part of the magic
ring and drag downwards. What happens ?  This causes the ceiling and floor to
inwards towards the existing exterior walls of the cube. The significance of
this is:  The downwards and upwards motion of the cubes flaps are not causing
the ceiling and floor walls to disappear. They are still there as a layer
fitted tight to the outer wall of the cube. In effect they are still apart of
the cube ready for further cube definition as I found out.

Method purpose and clarity:
Once the cube is set up the pointedit tools such as the sweep, delete face and
add edges serve to clarify the definitions of such designs as an interior room
with partitioning walls, closet space a floor,ceilings and even a doorway. The
transparency tool found in the material editors color selection panel can be
used to create a doorway view if a view from the hallway is required.  This
method is essentially the same as the one Kris presented and will allow for
articulation of edges,faces before the cubes final form if that is a desired
method.

A little bit of work with the the magic ring and the cubes hidden features can
set up the
cube for reformation towards other architectural design objectives. How about a
stadium
complete with stairs !  Watch the rings effect on the cube as you create room
shell.


The magic ring may present other magic too still to be discovered..

David

David Stubbs <hawksridge@(protected)> wrote:
Hello list.

If you want to work from within a cube such as a shell. It may be achieved with
this method.
Are there other ideas on how to do the same thing or suggestions on improving
this method?

Create the shell like cube using the torus: 1): Ensure the magic ring is
selected in the preferences dialog box and the "set type" is set to scalable
and NOT automatic.  2): Instance a torus primitive to the screen and keep it in
the magic ring display state. 3): Right click on the blue knob of the magic
ring and LEFT DRAG the mouse until the number of edges or sides are reduced to
four, now you have a cube.  4): right click the gold portion of the magic ring
above the blue knob and drag downwards until you get a hollow cube. Take your
time and patience with this as It is a bit tricky to get the cube to a hollowed
out state. Fiddle with this technique a bit and tS will display the cube in
this form.

Now the cube is ready to be resized as you like. The hollow cube is ready for
editing and you can use the pointedit mode tools such as the sweep tool to
extend the walls to a specific thickness.  With the walls created you have
techniqued rooms with the hollowed cube.

Here is one idea to extend this cube ?
Extend the size of the cube to the dimension of a floor plan. Use the add edges
tool found in the point edit toolset to add edges to one or more sides of a
wall. From here sweep the newly created area to a dimension which equals a room
size. Paint as you like or add more edges to create a window. Add a roof or a
floor using this same technique.

How can this cube be extended to add a door frame and door ?

tS is tricky to work with and requires diligence , patience, practice and sweat
to get things just right. But it is worth every minute once the know how sets
in and what are mistakes may just be methods later.


Thanks for your suggestions

David



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<DIV>Hello list,</DIV>
<DIV>&nbsp;</DIV>
<DIV>Kris' method is a very good use option for architectural designing. The
method outlined using the torus may be considered a compliment to his and can
be booleaned into his shell forms. This provides for interchangeable interiors
which you may wish to work on as a separate project for a separate library.
Here is another tip for your trueSpace knowledge toolset.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Using the magic ring&nbsp;with a&nbsp;cube&nbsp;primitive presents
significant effect&nbsp;as a&nbsp;design technique.</DIV>
<DIV>&nbsp;</DIV>
<DIV>One method&nbsp;: right click the upper and horizontal arm (red) part of
the magic ring and drag downwards. What happens ?&nbsp; This causes the ceiling
and floor to inwards towards the existing exterior walls of the cube. The
significance of this is:&nbsp; The downwards and upwards motion of the cubes
flaps are not causing the ceiling and floor walls to disappear. They are still
there as a layer fitted tight to the outer wall of the cube. In effect they are
still apart of the cube ready for further cube definition as I found out. </DIV
>
<DIV>&nbsp;</DIV>
<DIV>Method purpose and clarity:<BR>Once the cube is set up the pointedit tools
such as the sweep, delete face and add edges serve to clarify the definitions
of such designs as an interior room with partitioning walls, closet space a
floor,ceilings and even a doorway. The transparency tool found in the material
editors color selection panel can be used to create a doorway view if a view
from the hallway is required.&nbsp; This method is essentially the same as the
one Kris presented and will allow for </DIV>
<DIV>articulation of edges,faces before the cubes final form if that is a
desired method.&nbsp; </DIV>
<DIV>&nbsp;</DIV>
<DIV>A little bit of work with the the magic ring and the cubes hidden features
&nbsp;can set up&nbsp;the </DIV>
<DIV>
<DIV>cube&nbsp;for reformation towards other architectural design objectives.
How about a stadium </DIV>
<DIV>complete with stairs !&nbsp; Watch the rings effect on the cube&nbsp;as
you create room shell.&nbsp;&nbsp; </DIV></DIV>
<DIV>&nbsp;</DIV>
<DIV>The magic ring may present other magic too still to be discovered..</DIV>
<DIV>&nbsp;</DIV>
<DIV>David<BR><BR><B><I>David Stubbs &lt;hawksridge@(protected)&gt;</I></B>
wrote:</DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">
<DIV>
<DIV>
<DIV>Hello list.</DIV>
<DIV>&nbsp;</DIV>
<DIV>If you want to work from within a cube such as a shell. It may be achieved
with this method. </DIV>
<DIV>Are there other ideas on how to do the same thing or suggestions on
improving this method?</DIV>
<DIV>&nbsp;</DIV>
<DIV>Create the shell like cube using the torus: 1): Ensure the magic ring is
selected in the preferences dialog box and the "set type" is set to scalable
and NOT automatic.&nbsp; 2): Instance a torus primitive to the screen and keep
it in the magic ring display state. 3): Right click on the blue knob of the
magic ring and LEFT DRAG the mouse until the number of&nbsp;edges or sides are
reduced to four, now you have a cube. &nbsp;4): right click the gold portion of
the magic ring above the blue knob and drag downwards until you get a hollow
cube. Take your time and patience with this as It is a bit tricky to get&nbsp
;the cube to a hollowed out state.&nbsp;Fiddle with&nbsp;this technique a bit
&nbsp;and tS will display the cube in this form. </DIV>
<DIV>&nbsp;</DIV>
<DIV>Now the cube is ready to be resized as you like.&nbsp;The hollow cube is
ready for editing and&nbsp;you can use the pointedit mode tools such as the
sweep tool to extend the walls to a specific thickness.&nbsp;&nbsp;With the
walls created you have techniqued rooms with the hollowed cube.&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>Here is one idea to extend this cube ?</DIV>
<DIV>Extend the size of the cube to the dimension of a floor plan. Use the add
edges tool found in the point edit toolset to add edges to one or more sides of
a wall. From here sweep the newly created area to a dimension which equals a
room size. Paint as you like or add more edges to create a window. Add a roof
or a floor using this same technique.</DIV>
<DIV>&nbsp;</DIV>
<DIV>How&nbsp;can this cube be extended to&nbsp;add a door frame and door ?<
/DIV>
<DIV>&nbsp;</DIV>
<DIV>tS is tricky to work with and requires diligence , patience,&nbsp;practice
and sweat&nbsp;to get things just right. But it is worth every minute once the
know how sets in and what are mistakes&nbsp;may just be&nbsp;methods later.<
/DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>Thanks for your suggestions</DIV>
<DIV>&nbsp;</DIV>
<DIV>David</DIV></DIV><!-- toctype = X-unknown --><!-- toctype = text --><!--
text --><!-- END TOC --></DIV><BR>__ ____ ____ ____ ____ ____ ____ ____ ____ __
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<BR>
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<BR>
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