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HowTo: Create a "shell like " cube - with torus primitive and the

HowTo: Create a "shell like " cube - with torus primitive and the

2005-07-05       - By DAVID STUBBS

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Reply:     1     2  

Thanks very much Kris for taking the time,  Its a method alright, aha. I had
lots of fun with it.

I have to agree with the boolean subtraction action as well at least on my
machine. I found too that when doing an object render the crisp definition of
the object is displayed fully regardless of any slight light fractures of an
objects surface which may or may not appear in the workspace mode at any given
time or space. The workspace and the final render objects are two different tS
states each which may require further refining.

Well it is just past Canada Day here - and there Just past Independance day.
Happy Independance day, America -  God bless

David




David Stubbs <hawksridge@(protected)> wrote:
Hello list.

If you want to work from within a cube such as a shell. It may be achieved with
this method.
Are there other ideas on how to do the same thing or suggestions on improving
this method?

Create the shell like cube using the torus: 1): Ensure the magic ring is
selected in the preferences dialog box and the "set type" is set to scalable
and NOT automatic.  2): Instance a torus primitive to the screen and keep it in
the magic ring display state. 3): Right click on the blue knob of the magic
ring and LEFT DRAG the mouse until the number of edges or sides are reduced to
four, now you have a cube.  4): right click the gold portion of the magic ring
above the blue knob and drag downwards until you get a hollow cube. Take your
time and patience with this as It is a bit tricky to get the cube to a hollowed
out state. Fiddle with this technique a bit and tS will display the cube in
this form.

Now the cube is ready to be resized as you like. The hollow cube is ready for
editing and you can use the pointedit mode tools such as the sweep tool to
extend the walls to a specific thickness.  With the walls created you have
techniqued rooms with the hollowed cube.

Here is one idea to extend this cube ?
Extend the size of the cube to the dimension of a floor plan. Use the add edges
tool found in the point edit toolset to add edges to one or more sides of a
wall. From here sweep the newly created area to a dimension which equals a room
size. Paint as you like or add more edges to create a window. Add a roof or a
floor using this same technique.

How can this cube be extended to add a door frame and door ?

tS is tricky to work with and requires diligence , patience, practice and sweat
to get things just right. But it is worth every minute once the know how sets
in and what are mistakes may just be methods later.


Thanks for your suggestions

David



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<DIV>Thanks very much Kris for taking the time,&nbsp; Its a&nbsp;method alright
, aha. I had&nbsp;lots of fun&nbsp;with it.</DIV>
<DIV>&nbsp;</DIV>
<DIV>I have to agree with the boolean subtraction action&nbsp;as well at least
on my machine. I found too that when doing an object render the crisp
definition of the object is displayed fully regardless of any slight light
fractures of an objects&nbsp;surface which may or may not&nbsp;appear&nbsp;in
the workspace mode at any given time or space. The workspace and the final
render objects are two different&nbsp;tS&nbsp;states each which may require
further refining. </DIV>
<DIV>&nbsp;</DIV>
<DIV>Well&nbsp;it is just past Canada Day here - and there Just past
Independance day. Happy Independance day, America -&nbsp;&nbsp;God bless </DIV>
<DIV>&nbsp;</DIV>
<DIV>David</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV><BR><BR><B><I>David Stubbs &lt;hawksridge@(protected)&gt;</I></B> wrote:<
/DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">
<DIV>
<DIV>
<DIV>Hello list.</DIV>
<DIV>&nbsp;</DIV>
<DIV>If you want to work from within a cube such as a shell. It may be achieved
with this method. </DIV>
<DIV>Are there other ideas on how to do the same thing or suggestions on
improving this method?</DIV>
<DIV>&nbsp;</DIV>
<DIV>Create the shell like cube using the torus: 1): Ensure the magic ring is
selected in the preferences dialog box and the "set type" is set to scalable
and NOT automatic.&nbsp; 2): Instance a torus primitive to the screen and keep
it in the magic ring display state. 3): Right click on the blue knob of the
magic ring and LEFT DRAG the mouse until the number of&nbsp;edges or sides are
reduced to four, now you have a cube. &nbsp;4): right click the gold portion of
the magic ring above the blue knob and drag downwards until you get a hollow
cube. Take your time and patience with this as It is a bit tricky to get&nbsp
;the cube to a hollowed out state.&nbsp;Fiddle with&nbsp;this technique a bit
&nbsp;and tS will display the cube in this form. </DIV>
<DIV>&nbsp;</DIV>
<DIV>Now the cube is ready to be resized as you like.&nbsp;The hollow cube is
ready for editing and&nbsp;you can use the pointedit mode tools such as the
sweep tool to extend the walls to a specific thickness.&nbsp;&nbsp;With the
walls created you have techniqued rooms with the hollowed cube.&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>Here is one idea to extend this cube ?</DIV>
<DIV>Extend the size of the cube to the dimension of a floor plan. Use the add
edges tool found in the point edit toolset to add edges to one or more sides of
a wall. From here sweep the newly created area to a dimension which equals a
room size. Paint as you like or add more edges to create a window. Add a roof
or a floor using this same technique.</DIV>
<DIV>&nbsp;</DIV>
<DIV>How&nbsp;can this cube be extended to&nbsp;add a door frame and door ?<
/DIV>
<DIV>&nbsp;</DIV>
<DIV>tS is tricky to work with and requires diligence , patience,&nbsp;practice
and sweat&nbsp;to get things just right. But it is worth every minute once the
know how sets in and what are mistakes&nbsp;may just be&nbsp;methods later.<
/DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>Thanks for your suggestions</DIV>
<DIV>&nbsp;</DIV>
<DIV>David</DIV></DIV><!-- toctype = X-unknown --><!-- toctype = text --><!--
text --><!-- END TOC --></DIV><BR>__ ____ ____ ____ ____ ____ ____ ____ ____ __
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<BR>
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<BR>
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