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HowTo: Create a "shell like " cube - with torus primitive and the

HowTo: Create a "shell like " cube - with torus primitive and the

2005-07-05       - By Kris Krieger

 Back
Reply:     1     2  

As I wrote, I just copy a cube or rectangle and subtract out a copy of it.
Been making rooms like that for a couple years.  The "inner" one is the actual
room size; the "outer" one is the room size plus the wall thickness.

With the Layers function in tS, what I now do is copy the "outers" to a new
layer and boolean them all together, then copy in the "inners" and subtract
those from the first to get all of the walls.  IO then select the outermost
sides and numerically add on any additional thickness for the sheathing or
whatever.

I've been working with Booleans for years and never seem to have as many
problems with them, as I hear about others having.  The main problems arise if
(1) he object is *very* complex and/or high-poly, or
(2) there are faces, edges and/or vertices occupying the same position.

But in the vast majority of cases, Booleans work without much problem, so long
as I do not use the defaults.  This way, I use the Object Properties panel to
enter precise sizes, distances, and so on.  Since you can type in a formula,
too, that makes it even easier.  

As above, I've never had a problem subtracting out openings for doors, windows,
fretwork, or whatever.

HTH -

- Kris
 -- -- Original Message -- --
 From: David Stubbs
 To: truespace@(protected)
 Sent: Tuesday, July 05, 2005 3:03 PM
 Subject: [TSML] HowTo: Create a "shell like" cube - with torus primitive and
the magic ring - any other ideas ?


 Hello list.

 If you want to work from within a cube such as a shell. It may be achieved
with this method.
 Are there other ideas on how to do the same thing or suggestions on improving
this method?

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<DIV><FONT face=Arial size=2>
<DIV><FONT face=Arial size=2>As I wrote, I just copy a cube or rectangle and
subtract out a copy of it.&nbsp; Been making rooms like that for a couple
years.&nbsp; The "inner" one is the actual room size; the "outer" one is the
room size plus the wall thickness.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>With the Layers function in tS, what I now do is
copy the "outers" to a new layer and boolean them all together, then copy in
the
"inners" and subtract those from the first to get all of the walls.&nbsp; IO
then select the outermost sides and numerically add on any additional thickness
for the sheathing or whatever.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>I've been working with Booleans for years and
never
seem to have as many problems with them, as I hear about others having.&nbsp;
The main problems arise if</FONT></DIV>
<DIV><FONT face=Arial size=2>(1) he object is *very* complex and/or high-poly,
or</FONT></DIV>
<DIV><FONT face=Arial size=2>(2) there are faces, edges and/or vertices
occupying the same position.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>But in the vast majority of cases, Booleans work
without much problem, so long as I do not use the defaults.&nbsp; </FONT><FONT
face=Arial size=2>This way, I use the Object Properties panel to enter precise
sizes, distances, and so on.&nbsp; Since you can type in a formula, too, that
makes it even easier.&nbsp; </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>As above, I've never had a problem subtracting out
openings for doors, windows, fretwork, or whatever.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>HTH -</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>- Kris</FONT></DIV></FONT></DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=hawksridge@(protected) href="mailto:hawksridge@(protected)">David
 Stubbs</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected)
 href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, July 05, 2005 3:03
PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> [TSML] HowTo: Create a "shell
 like" cube - with torus primitive and the magic ring - any other ideas ?</DIV>
 <DIV><BR></DIV>
 <DIV>
 <DIV>
 <DIV>Hello list.</DIV>
 <DIV>&nbsp;</DIV>
 <DIV>If you want to work from within a cube such as a shell. It may be
 achieved with this method. </DIV>
 <DIV>Are there other ideas on how to do the same thing or suggestions on
 improving this method?</DIV></DIV></DIV></BLOCKQUOTE>
<BR>
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