Game Level Design Issues 2005-07-03 - By Omar Campos
Back Hi everyone,
Again I want to thank everyone for their suggestions. I had no time to try them our until this morning :). Anyway here goes: Triangulating the objects before boolean didn't work. David suggested using a hollow cube rather than a shelled cube. What's the difference? How do you make a hollow cube? (sorry if the question sounds stupid). I am trying out Thomas' suggested technique now: using cubes for each wall. It seems to be more difficult, but what he says about 3d engines and Booleans make sense (Booleans have weird reactions).
I have another question though. I am finding the default TS grid to small. Is there any way to enlarge the grid? Thanks.
Sincerely, Omar
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