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Game Level Design Issues

Game Level Design Issues

2005-07-03       - By Omar Campos

 Back
Reply:     <<     11     12     13     14     15     16     17     18     19     20  

Hi everyone,

 Again I want to thank everyone for their
suggestions.  I had no time to try them our until this
morning :).  Anyway here goes:  Triangulating the
objects before boolean didn't work. David suggested
using a hollow cube rather than a shelled cube.
What's the difference?  How do you make a hollow cube?
(sorry if the question sounds stupid).  I am trying
out Thomas' suggested technique now: using cubes for
each wall.  It seems to be more difficult, but what he
says about 3d engines and Booleans make sense
(Booleans have weird reactions).

 I have another question though.  I am finding the
default TS grid to small.  Is there any way to enlarge
the grid?  Thanks.

Sincerely,
Omar

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