  | | | Game Level Design Issues | Game Level Design Issues 2005-06-30 - By DAVID STUBBS
Back That waaaas funny Hans. Now you are outside looking in or is that inside looking out. Speaking of which.
As a new user I have the right to be curious and with this my curiosity resolved further convex and concave rationale from the inner and outer working of tS . When further extrapolating with emmanuels method towards learning its functional use I found this interesting and practical use. Here is what I found .
To continue or extend emmanuels method: In part your method may also be extrapolated further and extended from architectural design to utility design. The making of molds or dies are some use considerations. trueSpace can exemplify this facilitating technique in its workspace for demonstration purposes of a multitude of design proposals before commiting to the actual process of making a mold.
Consider plaster work or candle making as simple examples which requires artistic flavour and at times ridgid precision. truespace has both tools available in its toolset.
How: With the editmode and applying the editing tools an objects face may be created for design of:
Inward or outward facings as an inside form within an exterior cast form Inward or outward facings in an inside or inner cast form
They can be saved as negative space as well in a library for later use and design modification.
Scaling may be done with the object info panel using even multiples of the size dimension( I think) without deformation.
Rubber and other molds may be designed and specifically articulated to dimension using the object info panel. Once a workspace design is completed it can be referenced for transfer to the actual type of mold whether plaster or other material. Costings can also be established to complete the design work efforts. Given marketing, costs are resolved to profit and everybody is happy.
A Very interesting method that and a very interesting forum !
David
hans_k <hans_k@(protected)> wrote: Emmanuel_Asset skrev den Wed, 29 Jun 2005 15:30:26 +0200:
> Now you have the "negative" volume of your house in one object
An OT comment I cannot resist:
There used to be a small house in Iceland that was turned inside out, wallpapers on the convex side and exterior boarding on the concave side. So it was the biggest house in the world, because all universe except a few cubic meters was "inside" it.
- Hans
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To purchase this service, please contact your Cable & Wireless Account Manager. **************************************************************************** ******** <DIV>That waaaas funny Hans. Now you are outside looking in or is that inside looking out. Speaking of which. </DIV> <DIV> </DIV> <DIV>As a new user I have the right to be curious and with this my curiosity resolved further convex and concave rationale from the inner and outer working of tS . When further extrapolating with emmanuels method towards learning its functional use I found this interesting and practical use. Here is what I found.</DIV> <DIV> </DIV> <DIV>To continue or extend emmanuels method:</DIV> <DIV>In part your method may also be extrapolated further and extended from architectural design to utility design. The making of molds or dies are some use considerations. trueSpace can exemplify this facilitating technique in its workspace for demonstration purposes of a multitude of design proposals before commiting to the actual process of making a mold. </DIV> <DIV> </DIV> <DIV>Consider plaster work or candle making as simple examples which requires artistic flavour and at times ridgid precision. truespace has both tools available in its toolset.</DIV> <DIV> </DIV> <DIV>How:<BR>With the editmode and applying the editing tools an objects face may be created for design of:</DIV> <DIV> </DIV> <DIV>Inward or outward facings as an inside form within an exterior cast form < /DIV> <DIV>Inward or outward facings in an inside or inner cast form </DIV> <DIV> </DIV> <DIV>They can be saved as negative space as well in a library for later use and design modification.</DIV> <DIV> </DIV> <DIV>Scaling may be done with the object info panel using even multiples of the size dimension( I think) without deformation.</DIV> <DIV> </DIV> <DIV>Rubber and other molds may be designed and specifically articulated to dimension using the object info panel. Once a workspace design is completed it can be referenced for transfer to the actual type of mold whether plaster or other material. Costings can also be established to complete the design work efforts. Given marketing, costs are resolved to profit and everybody is happy. </DIV> <DIV><BR>A Very interesting method that and a very interesting forum ! </DIV> <DIV> </DIV> <DIV>David </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><BR><BR><B><I>hans_k <hans_k@(protected)></I></B> wrote:</DIV> <BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER -LEFT: #1010ff 2px solid">Emmanuel_Asset <EMMANUEL.ASSET@(protected)>skrev den Wed, 29 Jun 2005<BR>15:30:26 +0200:<BR><BR>> Now you have the "negative" volume of your house in one object<BR><BR>An OT comment I cannot resist:<BR><BR>There used to be a small house in Iceland that was turned inside out,<BR>wallpapers on the convex side and exterior boarding on the concave side.<BR>So it was the biggest house in the world, because all universe except a<BR>few cubic meters was "inside" it.<BR><BR>- Hans<BR><BR>__ ____ ____ ____ ____ ____ ____ ____ ___ __ ____ ____ ____ ____ _____<BR>************************************************ ****************************<BR>********<BR>This message has been checked for all known viruses by the Cable & Wireless<BR>E-mail Virus Protection service, powered by MessageLabs.<BR><BR>To purchase this service, please contact your Cable & Wireless Account<BR>Manager.<BR>******************************************************* *********************<BR>********<BR></BLOCKQUOTE>
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