Skinning problems 2003-12-08 - By Aaron Holly
Back Is the character more or less modeled in real-world scale?
Either way, if the rig is being translated over great distances you might have run into the infamous Maya skinning rounding error!
Here's a test: (1) Take a poy cube and smooth skin it to a single joint node.
(2) Parent a camera to that joint so that when you translate the joint you will always have a fixed view of the cube.
(3) Now animate that joint translating, say, 100,00 units over 100 frames.
Interesting result, eh?! ;0)
This effect seems to be amplified as the number of influences increases. One workaround may be to scale the rig back to its original size; that may reduce the effect.
Hope this helps out!
-A
>From: "Coony, Ian" <Ian.Coony@(protected)> >Reply-To: maya@(protected) >To: maya@(protected) >Subject: Re: Skinning problems >Date: Mon, 08 Dec 2003 11:34:28 -0800 > >Sounds like you have skin weights that don't add up to one (normalized) > >Try moving your character way out in space (using your root TRS node).... >translate and rotate the character something like >5000x, 5000y, 5000z - and you will quickly see what breaks and where the >skinvertexes are left behind... >( this is always a great test to do when you think you have your rig >working perfectly, as all the flaws quickly show up ;} ) > >Next, you can use the artisan (paint weights tool) on the skin verts that >are sticking out.... "smooth" works well if >you want to average them with the surrounding verts... > >another way would be to analyze a vertex close to the "drifters" that >seemes to be working and apply the same >weight values it has to the drifter vertex using the component editor to >manually key in values... > > >I think there is also a script on H3D that will allow you to copy and paste >weights on a vertex to another vertex... >this would be the ideal method) > > >good luck, > > >-ian > > > > > >Joey Ponthieux wrote: > > Hello, > > A number of months ago I rigged, skinned and weighted a male character > > to be used as a pilot in an aircraft. At the time I spent days fine > > tuning details and testing the rig for appearance. Eventually I finshed > > the rig, and exported the rig and skin to be imported in other scene. At > > the time everything checked out fine and I was very pleased with it. > > Quite a while back I imported the rig into the scene I want it to be > > used in. I scaled the rig into it's position in the flightdeck of this > > aircraft, and went on to other things. After spending an enournmous > > amount of time getting the rest of the flightdeck ready I began > > animating and rendering the scene. Now I have discovered that the rig I > > created is flawed, if not ruined. I'm not sure whats going on here > > exactly, but I have vertices on the mesh drifting away from the basic > > shape of the skin, and other parts of the skin exhibit bizarre behavior. > > For example if I close the right hand, vertices on the skin of some > > digit just fly into space. I have gone back and checked my weighting and > > at least visually I can't see any reason for this behavior. To make > > matters worse, the entire problem seems to be made worse by the position > > of the rig in space. In other words, If I move the aircraft near zero > > world space, the rig appears like its supposed and behaves correctly, > > but if I move the aircraft 1000, 2000, or 5000 units in space, the > > problem steadily gets worse the farther I move the model from world > > center. Areas of the face begin getting crumpled, parts of the torso > > start to implode, etc. And parts of the rig which ordinarily would > > behave properly, start doing weird things. I'm unsure what I've done, I > > don't have any time to rebuild this thing, and I suspect it wouldnt make > > any difference, since I've gone back and checked the original and it > > seems to be fine. After much frustration I have come to the suspicion > > that the problems are probably being caused by the resizing and > > repositioning of the rig when I imported it into the current scene. I > > havent done many character rigs, and to be honest, I don't know what to > > do with it at this point. Any thoughts which could shed light on what's > > going on here would be greatly apreciated. > > > > > > > > > >-- >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- >Ian J. Coony ian.coony@(protected) >Walt Disney Feature Animation 818.460.8649 >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > > >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- >List-help: <mailto:listar@(protected)?Subject=help> >List-unsubscribe: <http://www.highend3d.com/maya/listserver/> >List-subscribe: <http://www.highend3d.com/maya/listserver/> >List-archive: <http://www.highend3d.com/maya/archive/> >
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