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Game Level Design Issues

Game Level Design Issues

2005-06-30       - By Emmanuel_Asset

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Reply:     <<     11     12     13     14     15     16     17     18     19     20  

Hi Omar

>Is the house now in a library as an object and is a template for new
>project instantiation to the workspace ? >Is the volume a separate entity
>from the physical structure or is it  included with the structure ?
>If it is separate how is it stored or saved to disk and in what format?

No, this is not a template as a base model. In other words, it is not an
object designed to be stored in library. It is just a method to build and
apply texture in architecture designs easily and to prevent crashes using
tS's boolean tools.

>1. create and position all your rooms
Does this mean create cubes or go about it anyway you like. for example use
a sweep
on a small cube and run a pattern to create your layout.

Yes

>2. create and position all your doorways, corridors, windows, etc...
add or subtract edges for your doorways

Only add at this step.

>3. boolean addition all the objects
this makes it all one object

Yes.

>Now you have the "negative" volume of your house in one object (I call it
>the room object)
Can you explain "negative" volume please

The faces of that object will be the inner faces of your house. That is why
I call it a negative object. Example : if you paint one wall with the
texture map of that yellow toon hand pointing to the left (one of the
textures provided in the tS's textures directory), then you will have a toon
hand pointing to the right if viewed from inside the room when the house
will be done.

The negative (rooms) volume can be deleted after the substraction from the
house volume (by default it is deleted when using the boolean tool) or
stored along with the house object in a library if you plan to modify the
textures of the rooms in the future. If so, it will be easier to load the
negative object, re-paint it and re-do the substraction to create a new
house object, rather than browsing your house from inside and re-paint the
walls face by face.

I hope all of this makes sense. ;-)

Emmanuel




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