  | | | -none- | -none- 2005-06-28 - By -not available-
Back David
Omar Campos <hypermeister@(protected)> wrote:Hello everyone,
I guess I've been a little out of it lately with other projects but here we are again. Here's the thing: I've been trying to create an indoor level using TS. I want to use one of those 3D programming languages to create a 3D virtual building. Not a building... my house to be exact. The problem is, I am having trouble making the doors. Here's how I'm doing it: first I draw all the rooms using the Cube primitive. Then I shell them out using the Shell Object tool. Then I draw more cube primitives and place them where the doors will be, and subtract them. The problem is that, since the room cubes are shelled out, sometimes the "inner cube" faces don't disappear. I tried erasing the faces with the Delete Face Tool, but it didn't work either. Because the doors are inside the rooms, I have to move the camera real close in order to work with the internal faces. When I do this, either the Delete Face Tool doesn't work or TS hangs. I tried scaling the level so the rooms would be bigger, but now it takes forever to move the camera to the place I want.
My question is: has anyone here done this kind of thing and could offer some advice on how to proceed? With the process I'm doing, it takes me about an hour to make a single good door. I'm thinking there must be an easier way to do it. If anyone can offer any advice, I would be very grateful. Thanks.
Sincerely, Omar
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<DIV> <DIV>Hello list.</DIV> <DIV> </DIV> <DIV>If you want to work from within a cube such as a shell. It may be achieved with this method. </DIV> <DIV> </DIV> <DIV>Add the magic ring effect to a torus primitive and size the edges to create a cube. How? right click on the little yellow knob and move mouse left. This will reduce the edge count of the torus. To create the wall thickness move mouse to below and above the green part of the ring left or right click to some degree to get the desired results. </DIV> <DIV> </DIV> <DIV>You will be able to get inside the cube quite easily once done and apply whatever editing you like.</DIV> <DIV> </DIV> <DIV>Tools: magic ring torus, pointedit tools(add delete vertices,edges etc)<BR >and the sweep tool, to create windows and walls etc.</DIV> <DIV> </DIV> <DIV>You could also create one thin (A walls thickness) cube set to the desired height and width.</DIV> <DIV>From this vantage point apply a new edge to the interior of the wall to establish the thickness.</DIV> <DIV>This should be the same as the existing wall. With this done sweep it to the desired depth. Continue this until all four side are done. Apply  ;to ceiling and away you go with one room , level etc. Extend to a 2nd floor as you choose. </DIV> <DIV> </DIV> <DIV>David</DIV><BR><BR><B><I>Omar Campos <hypermeister@(protected)></I></B > wrote: <BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER -LEFT: #1010ff 2px solid">Hello everyone,<BR><BR>I guess I've been a little out of it lately with<BR>other projects but here we are again. Here's the<BR>thing: I've been trying to create an indoor level<BR>using TS. I want to use one of those 3D programming<BR>languages to create a 3D virtual building. Not a<BR >building... my house to be exact. The problem is, I<BR>am having trouble making the doors. Here's how I'm<BR>doing it: first I draw all the rooms using the Cube<BR>primitive. Then I shell them out using the Shell<BR>Object tool. Then I draw more cube primitives and<BR>place them where the doors will be, and subtract them.<BR>The problem is that, since the room cubes are shelled<BR>out, sometimes the "inner cube" faces don't disappear.<BR>I tried erasing the faces with the Delete Face Tool,<BR>but it didn't work either. Because the doors are <BR>inside the rooms, I have to move the camera real close<BR>in order to work with the internal faces. When I do<BR>this, either the Delete Face Tool doesn't work or TS<BR>hangs. I tried scaling the level so the rooms would<BR>be bigger, but now it takes forever to move the camera<BR>to the place I want.<BR><BR><BR>My question is: has anyone here done this kind of<BR>thing and could offer some advice on how to proceed?<BR>With the process I'm doing, it takes me about an hour<BR>to make a single good door. I'm thinking there must be<BR>an easier way to do it. If anyone can offer any<BR>advice, I would be very grateful. Thanks.<BR><BR>Sincerely,<BR>Omar<BR><BR>__ ____ ____ ____ __ __ ____ ____ ____ ____ ____ __<BR>Do You Yahoo!?<BR>Tired of spam? Yahoo! Mail has the best spam protection around<BR>http://mail.yahoo.com<BR><BR>__ ____ ___ __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____<BR>****************** **********************************************************<BR>********<BR>This message has been checked for all known viruses by the Cable & Wireless<BR>E-mail Virus Protection service, powered by MessageLabs.<BR><BR>To purchase this service, please contact your Cable & Wireless Account<BR>Manager.<BR>*********************************************** *****************************<BR>********<BR></BLOCKQUOTE></DIV>
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