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2005-06-28       - By -not available-

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Reply:     <<     11     12     13     14     15  

David


Omar Campos <hypermeister@(protected)> wrote:Hello everyone,

I guess I've been a little out of it lately with
other projects but here we are again. Here's the
thing: I've been trying to create an indoor level
using TS. I want to use one of those 3D programming
languages to create a 3D virtual building. Not a
building... my house to be exact. The problem is, I
am having trouble making the doors. Here's how I'm
doing it: first I draw all the rooms using the Cube
primitive. Then I shell them out using the Shell
Object tool. Then I draw more cube primitives and
place them where the doors will be, and subtract them.
The problem is that, since the room cubes are shelled
out, sometimes the "inner cube" faces don't disappear.
I tried erasing the faces with the Delete Face Tool,
but it didn't work either. Because the doors are
inside the rooms, I have to move the camera real close
in order to work with the internal faces. When I do
this, either the Delete Face Tool doesn't work or TS
hangs. I tried scaling the level so the rooms would
be bigger, but now it takes forever to move the camera
to the place I want.


My question is: has anyone here done this kind of
thing and could offer some advice on how to proceed?
With the process I'm doing, it takes me about an hour
to make a single good door. I'm thinking there must be
an easier way to do it. If anyone can offer any
advice, I would be very grateful. Thanks.

Sincerely,
Omar

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<DIV>
<DIV>Hello list.</DIV>
<DIV>&nbsp;</DIV>
<DIV>If you want to work from within a cube such as a shell. It may be achieved
with this method. </DIV>
<DIV>&nbsp;</DIV>
<DIV>Add&nbsp;the magic ring effect to&nbsp;a torus primitive and size the
edges to create a cube. How? right click on the little yellow knob and move
mouse left.&nbsp; This will reduce the edge count of the torus. To create the
wall thickness move mouse to below and above the green part of the ring left
&nbsp;or right click to some degree to get the desired results.&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>You will be able to get inside the cube quite easily once done and apply
whatever editing you like.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Tools: magic ring torus, pointedit tools(add delete vertices,edges etc)<BR
>and the sweep tool, to create windows and walls etc.</DIV>
<DIV>&nbsp;</DIV>
<DIV>You could also create one thin (A walls thickness) cube set to the desired
height and width.</DIV>
<DIV>From this vantage point apply a new edge to the interior of the wall to
establish the thickness.</DIV>
<DIV>This should be the same as the existing wall. With this done sweep it to
the&nbsp;desired depth. Continue this until all four side are done. Apply&nbsp
;to ceiling and away you go with one room , level etc. Extend to a 2nd floor as
you choose. </DIV>
<DIV>&nbsp;</DIV>
<DIV>David</DIV><BR><BR><B><I>Omar Campos &lt;hypermeister@(protected)&gt;</I></B
> wrote:
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">Hello everyone,<BR><BR>I guess I've been a little out
of it lately with<BR>other projects but here we are again. Here's the<BR>thing:
I've been trying to create an indoor level<BR>using TS. I want to use one of
those 3D programming<BR>languages to create a 3D virtual building. Not a<BR
>building... my house to be exact. The problem is, I<BR>am having trouble making
the doors. Here's how I'm<BR>doing it: first I draw all the rooms using the
Cube<BR>primitive. Then I shell them out using the Shell<BR>Object tool. Then I
draw more cube primitives and<BR>place them where the doors will be, and
subtract them.<BR>The problem is that, since the room cubes are shelled<BR>out,
sometimes the "inner cube" faces don't disappear.<BR>I tried erasing the faces
with the Delete Face Tool,<BR>but it didn't work either. Because the doors are
<BR>inside the rooms, I have to move the camera real close<BR>in
order to work with the internal faces. When I do<BR>this, either the Delete
Face Tool doesn't work or TS<BR>hangs. I tried scaling the level so the rooms
would<BR>be bigger, but now it takes forever to move the camera<BR>to the place
I want.<BR><BR><BR>My question is: has anyone here done this kind of<BR>thing
and could offer some advice on how to proceed?<BR>With the process I'm doing,
it takes me about an hour<BR>to make a single good door. I'm thinking there
must be<BR>an easier way to do it. If anyone can offer any<BR>advice, I would
be very grateful. Thanks.<BR><BR>Sincerely,<BR>Omar<BR><BR>__ ____ ____ ____ __
__ ____ ____ ____ ____ ____ __<BR>Do You Yahoo!?<BR>Tired of spam? Yahoo! Mail
has the best spam protection around<BR>http://mail.yahoo.com<BR><BR>__ ____ ___
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*****************************<BR>********<BR></BLOCKQUOTE></DIV>

<BR>
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<BR>
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