Game Level Design Issues 2005-06-28 - By Rick Bolman
Back Hi Omar,
Here is something else to try. Before you do the boolean subtraction to create the door opening, triangulate both objects. See if that takes care of the problem.
-nub
-- --Original Message-- -- From: Omar Campos [mailto:hypermeister@(protected)] Sent: Tuesday, June 28, 2005 8:14 AM To: truespace@(protected) Subject: [TSML] Game Level Design Issues
Hello everyone,
I guess I've been a little out of it lately with other projects but here we are again. Here's the thing: I've been trying to create an indoor level using TS. I want to use one of those 3D programming languages to create a 3D virtual building. Not a building... my house to be exact. The problem is, I am having trouble making the doors. Here's how I'm doing it: first I draw all the rooms using the Cube primitive. Then I shell them out using the Shell Object tool. Then I draw more cube primitives and place them where the doors will be, and subtract them. The problem is that, since the room cubes are shelled out, sometimes the "inner cube" faces don't disappear. I tried erasing the faces with the Delete Face Tool, but it didn't work either. Because the doors are inside the rooms, I have to move the camera real close in order to work with the internal faces. When I do this, either the Delete Face Tool doesn't work or TS hangs. I tried scaling the level so the rooms would be bigger, but now it takes forever to move the camera to the place I want.
My question is: has anyone here done this kind of thing and could offer some advice on how to proceed? With the process I'm doing, it takes me about an hour to make a single good door. I'm thinking there must be an easier way to do it. If anyone can offer any advice, I would be very grateful. Thanks.
Sincerely, Omar
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