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Game Level Design Issues

Game Level Design Issues

2005-06-28       - By Rick Bolman

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Hi Omar,

Here is something else to try.
Before you do the boolean subtraction to create the door opening,
triangulate both objects.
See if that takes care of the problem.

-nub


-- --Original Message-- --
From: Omar Campos [mailto:hypermeister@(protected)]
Sent: Tuesday, June 28, 2005 8:14 AM
To: truespace@(protected)
Subject: [TSML] Game Level Design Issues


Hello everyone,

 I guess I've been a little out of it lately with
other projects but here we are again.  Here's the
thing: I've been trying to create an indoor level
using TS.  I want to use one of those 3D programming
languages to create a 3D virtual building.  Not a
building... my house to be exact.  The problem is, I
am having trouble making the doors.  Here's how I'm
doing it:  first I draw all the rooms using the Cube
primitive.  Then I shell them out using the Shell
Object tool.  Then I draw more cube primitives and
place them where the doors will be, and subtract them.
The problem is that, since the room cubes are shelled
out, sometimes the "inner cube" faces don't disappear.
I tried erasing the faces with the Delete Face Tool,
but it didn't work either.  Because the doors are
inside the rooms, I have to move the camera real close
in order to work with the internal faces.  When I do
this, either the Delete Face Tool doesn't work or TS
hangs.  I tried scaling the level so the rooms would
be bigger, but now it takes forever to move the camera
to the place I want.


 My question is: has anyone here done this kind of
thing and could offer some advice on how to proceed?
With the process I'm doing, it takes me about an hour
to make a single good door. I'm thinking there must be
an easier way to do it.  If anyone can offer any
advice, I would be very grateful.  Thanks.

Sincerely,
Omar





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