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Game Level Design Issues

Game Level Design Issues

2005-06-28       - By Jason Lechak

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I would suggest building your house out of walls (cubes) rather than a shelled
cube. That should help with the doors.

Jason


> Hello everyone,
>
>   I guess I've been a little out of it lately with
> other projects but here we are again.  Here's the
> thing: I've been trying to create an indoor level
> using TS.  I want to use one of those 3D programming
> languages to create a 3D virtual building.  Not a
> building... my house to be exact.  The problem is, I
> am having trouble making the doors.  Here's how I'm
> doing it:  first I draw all the rooms using the Cube
> primitive.  Then I shell them out using the Shell
> Object tool.  Then I draw more cube primitives and
> place them where the doors will be, and subtract them.
>  The problem is that, since the room cubes are shelled
> out, sometimes the "inner cube" faces don't disappear.
>  I tried erasing the faces with the Delete Face Tool,
> but it didn't work either.  Because the doors are
> inside the rooms, I have to move the camera real close
> in order to work with the internal faces.  When I do
> this, either the Delete Face Tool doesn't work or TS
> hangs.  I tried scaling the level so the rooms would
> be bigger, but now it takes forever to move the camera
> to the place I want.
>
>
>   My question is: has anyone here done this kind of
> thing and could offer some advice on how to proceed?
> With the process I'm doing, it takes me about an hour
> to make a single good door. I'm thinking there must be
> an easier way to do it.  If anyone can offer any
> advice, I would be very grateful.  Thanks.
>
> Sincerely,
> Omar
>
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