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Subject: Truespace Optimization

Subject: Truespace Optimization

2005-06-22       - By DAVID STUBBS

 Back
Reply:     <<     11  

Hmmmm, I get similar results although I have differenct specs
Vid card is only a g550 with 32 megs ram, 1.5 gigs computer ram, If I had your
card I should be smoking. I get 100 % cpu consumption during ops as well with
XP

Regardless, TS is the way it is and I believe requires a pacing method when
working with it
unless you have a very very fast machine (CPU) with lots of ram on both the
computer and the video card.   5.2 ran with much more problems than does 6.6 on
my machine and I understand that the upgrade version to 7.0 will be better due
to code rewriting and a fully object oriented system. So it is getting better
in terms of lower end machines. Still it packs a lot of  functionality in it
and can produce to a wide array of subject areas.
Suggestions:
1): Pace your work, specifically mouse clicks - allow for the time durations
2): sometimes , keep an eye on dismissing a work effort by deselection using
the white arrow
    this dismisses the reference to the functionality kept in memory. This way
TS only has to work with what is being done at the current time and does not
have to worry about what was just done unless there is a focus on the specific
object and a redo or an undo it to be done
Again dismiss the object regularly.

Major point in terms of memory and screen updating  remember too that TS holds
references in memory of about 15 steps for undo and that is for each object you
have worked on.........that is a lot of memory to reference but a great relief
when you would like to undo something instead of losing all the work to start
over.

3):Use layers to focus on parts of your work with either the top layer or the
bottom layer as your final result. This way you edit on certain parts and can
view the other layers including the finished layer too.

4): and or a library - work with lower count of objects in the workspace
when editing. place back in library when completed or assign to a layer.
and when you are ready to put the full package together it is there on a layer
or layers.

Each machine has its characteristics and each is different in terms of
processing functionality . the above are just some of the things I do when
considering my work. So far my work is smooth ops.


David



Matt Geier <matt_g_geier@(protected)> wrote:
Hello all.

I seem to be having some kind of performance problem with TS. Running in solid
mode seems to perform jerky, probably like a 6 on the scale. Running in solid
outline is worse. Running in either of the transparent modes is next to
impossible. I only have 6 complete objects on the screen, my head being the big
one. I've turned all of my SDS objects off, and the improvement is only
slightly, maybe a 1 out of 10. I wonder if there is some kind of cache file?
Perhaps I need to increase my virtual memory or something. Any help would be
good. I don't think it's supposed to get as choppy as it is. I've searched the
forums and read stuff in the manual, not really finding anything useful at this
point. I am more then likely looking for the wrong thing, so I wanted to go
ahead and ping everyone to see what you think.

O/S                  - Windows 2000
CPU                 - 1599 Intel Pentium Model 13
TOTAL MEM     - 512MB
FREE MEM      - 174MB
DIRECT X Ver.  - 9
GFX CARD       - MOBILITY RADEON 9000





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<DIV>Hmmmm, I get similar results although I have differenct specs </DIV>
<DIV>Vid card is only a g550 with 32 megs ram, 1.5 gigs computer ram, If I had
your card I should be smoking. I get 100 % cpu consumption during ops as well
with XP</DIV>
<DIV>&nbsp;</DIV>
<DIV>Regardless, TS is the way it is and I believe requires&nbsp;a pacing
method when working with it&nbsp;&nbsp; </DIV>
<DIV>unless you have&nbsp;a very very fast machine (CPU) with lots of ram on
both the computer and the video card.&nbsp;&nbsp; 5.2 ran with much more
problems than does 6.6 on my machine&nbsp;and I understand that the upgrade
version to 7.0 will be better due to&nbsp;code rewriting and a fully object
oriented system. So it is getting better in terms of lower end machines. Still
it packs a lot of&nbsp; functionality in it and can produce to a wide array of
subject areas.</DIV>
<DIV>Suggestions:</DIV>
<DIV>1): Pace your&nbsp;work, specifically mouse clicks - allow for the time
durations</DIV>
<DIV>2): sometimes , keep an eye on dismissing a work effort by deselection
using the white arrow</DIV>
<DIV>&nbsp;&nbsp;&nbsp;&nbsp; this dismisses the reference to the functionality
kept in memory. This way TS only has to work with what is being done at the
current time and does not have to worry about what was just done unless there
is a focus on the specific object and a redo or an undo it to be done</DIV>
<DIV>Again dismiss the object regularly.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Major point in terms of memory and screen updating&nbsp;&nbsp;remember too
that TS&nbsp;holds references in memory of about 15 steps for undo and that is
for each object you have worked on.........that is a lot of memory to reference
but a great relief when you would like to undo something instead of losing all
the work to start over. &nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>3):Use layers to focus on parts of your work&nbsp;with either the top
layer or the bottom layer as your final result. This way you edit on certain
parts and can view the other layers including the finished layer too.</DIV>
<DIV>&nbsp;</DIV>
<DIV>4): and or a library&nbsp;- work with lower count of&nbsp;objects in the
workspace</DIV>
<DIV>when editing. place back in library when completed or assign to a layer.<
/DIV>
<DIV>and when you are ready to put the full package together it is there on
&nbsp;a layer or layers.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Each machine has its characteristics and&nbsp;each&nbsp;is different in
terms of processing functionality . the above are just some&nbsp;of the things
I do when considering my work. So far my work is smooth ops.</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>David&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV><BR><BR><B><I>Matt Geier &lt;matt_g_geier@(protected)&gt;</I></B> wrote:<
/DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">
<DIV>Hello all. </DIV>
<DIV>&nbsp;</DIV>
<DIV>I seem to be having some kind of performance problem with TS. Running in
solid mode seems to perform jerky, probably like a&nbsp;6 on the scale. Running
in solid outline is worse. Running in either of the transparent modes is next
to impossible. I only have 6 complete objects on the screen, my head being the
big one. I've turned all of my SDS objects off, and the improvement is only
slightly, maybe a 1 out of 10. I wonder if there is some kind of cache file?
Perhaps I need to increase my virtual memory or something. Any help would be
good. I don't think it's supposed to get as choppy as it is. I've searched the
forums and read stuff in the manual, not really finding anything useful at this
point. I am more then likely looking for the wrong thing, so I wanted to go
ahead and ping everyone to see what you think.</DIV>
<DIV>&nbsp;</DIV>
<DIV>O/S&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp
;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;- Windows 2000</DIV>
<DIV>CPU&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp
;&nbsp;&nbsp;&nbsp;&nbsp; - 1599 Intel Pentium Model 13</DIV>
<DIV>TOTAL MEM&nbsp;&nbsp;&nbsp;&nbsp; - 512MB</DIV>
<DIV>FREE MEM&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; - 174MB</DIV>
<DIV>DIRECT X Ver.&nbsp; - 9</DIV>
<DIV>GFX CARD&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; - MOBILITY RADEON 9000</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<P>
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