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Subject: Truespace Optimization

Subject: Truespace Optimization

2005-06-20       - By Matt Geier

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  


Running in Wire and Solid Mode are the fastest in comparison to the other modes.

I give Wire Frame a 10 - This runs excellent, which would be expected.  There
is no delay period between actions. (Rotation of object, object selection, tool
selection, ect ect ..)

I give Transparent Outline a 2 - This runs the worst, with at least a 3 to 4
second period between actions. (Rotation of object, object selection, tool
selection, ect ect ..)

I give Solid Outline a 5 - This runs better then transparent outline, with just
a 1 to 1.5 second delay between actions. (Rotation of object, object selection,
tool selection, ect ect ..)

I give Transparent a 3 - This runs better then transparent outline but worse
then solid outline, with about a 2 second delay between actions. (Rotation of
object, object selection, tool selection, ect ect ..)

I give Solid an 6 or 7 - This runs better then the previous outlines, but worse
then wireframe (which would be expected anyhow), with about a .5 to a 1 second
delay between actions. (Rotation of object, object selection, tool selection,
ect ect ..)


Turning off Procedural Texturing didn't seem to do much in either of the modes.
At least I don't see a difference.

I even go as far as adjusting the transparency detail and still no change in my
performance.

I am simply running about 4 or 5, 6 max applications (IE, Outlook, Yahoo IM,
and then TS.) plus firewall apps whcih I cannot turn off.

This should not be performing this badly, I wouldn't think anyway.

Without TS I am using about 4% of my CPU. With TS going and the above mentioned
apps. TS being as intensive as it is, I use about 100% CPU when doing actions
inside TS.

Here's another funny thing.

My home system specs

O/S                     - Windows XP
CPU                    - 1.5 GHz Intel Pentium 4
TOTAL MEM        - 1024 MB
DIRECT X Ver.     - 9
GFX CARD          - ATI RADEON 9800 Pro 128MB

I run this scene, and I still get the jerky choppy problem on any mode except
wireframe, which is what I am experiencing here.

Still looking for suggestions.

Thanks,


Matt Geier <matt_g_geier@(protected)> wrote:Hello all.

I seem to be having some kind of performance problem with TS. Running in solid
mode seems to perform jerky, probably like a 6 on the scale. Running in solid
outline is worse. Running in either of the transparent modes is next to
impossible. I only have 6 complete objects on the screen, my head being the big
one. I've turned all of my SDS objects off, and the improvement is only
slightly, maybe a 1 out of 10. I wonder if there is some kind of cache file?
Perhaps I need to increase my virtual memory or something. Any help would be
good. I don't think it's supposed to get as choppy as it is. I've searched the
forums and read stuff in the manual, not really finding anything useful at this
point. I am more then likely looking for the wrong thing, so I wanted to go
ahead and ping everyone to see what you think.

O/S                  - Windows 2000
CPU                 - 1599 Intel Pentium Model 13
TOTAL MEM     - 512MB
FREE MEM      - 174MB
DIRECT X Ver.  - 9
GFX CARD       - MOBILITY RADEON 9000





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<P>Running in Wire and Solid Mode are the fastest in comparison to the other
modes.</P>
<P>I give Wire Frame a 10 - This runs excellent, which would be expected.&nbsp;
There is no delay period between actions. (Rotation of object, object selection
, tool selection, ect ect ..)</P>
<P>I give Transparent Outline a 2 - This runs the worst, with at least a 3 to 4
second period between actions. (Rotation of object, object selection, tool
selection, ect ect ..)</P>
<P>I give Solid Outline a 5 - This runs better then transparent outline, with
just a 1 to 1.5 second delay between actions. (Rotation of object, object
selection, tool selection, ect ect ..)</P>
<P>I give Transparent a 3 - This runs better then transparent outline but worse
then solid outline, with about a 2 second delay between actions. (Rotation of
object, object selection, tool selection, ect ect ..)</P>
<P>I give Solid an 6 or 7 - This runs better then the previous outlines, but
worse then wireframe (which would be expected anyhow), with about a .5 to a 1
second delay between actions. (Rotation of object, object selection, tool
selection, ect ect ..)</P>
<P><BR>Turning off Procedural Texturing didn't seem to do much in either of the
modes. At least I don't see a difference.</P>
<P>I even go as far as adjusting the transparency detail and still no change in
my performance.</P>
<P>I am simply running about 4 or 5, 6 max applications (IE, Outlook, Yahoo IM,
and then TS.) plus firewall apps whcih I cannot turn off.</P>
<P>This should not be performing this badly, I wouldn't think anyway. </P>
<P>Without TS I am using about 4% of my CPU. With TS going and the above
mentioned apps. TS being as intensive as it is, I use about 100% CPU when doing
actions inside TS.</P>
<P>Here's another funny thing. </P>
<P>My home system specs</P>
<P>O/S&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp; - Windows XP<BR>CPU&nbsp;&nbsp;&nbsp
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp; &nbsp;- 1.5 GHz Intel Pentium 4<BR>TOTAL MEM&nbsp;&nbsp;&nbsp;&nbsp
;&nbsp;&nbsp;&nbsp; - 1024 MB<BR>DIRECT X Ver.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- 9
<BR>GFX CARD&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- ATI
RADEON 9800 Pro 128MB</P>
<P>I run this scene, and I still get the jerky choppy problem on any mode
except wireframe, which is what I am experiencing here.</P>
<P>Still looking for suggestions.</P>
<P>Thanks,</P>
<DIV><BR><BR><B><I>Matt Geier &lt;matt_g_geier@(protected)&gt;</I></B> wrote:
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">
<DIV>Hello all. </DIV>
<DIV>&nbsp;</DIV>
<DIV>I seem to be having some kind of performance problem with TS. Running in
solid mode seems to perform jerky, probably like a&nbsp;6 on the scale. Running
in solid outline is worse. Running in either of the transparent modes is next
to impossible. I only have 6 complete objects on the screen, my head being the
big one. I've turned all of my SDS objects off, and the improvement is only
slightly, maybe a 1 out of 10. I wonder if there is some kind of cache file?
Perhaps I need to increase my virtual memory or something. Any help would be
good. I don't think it's supposed to get as choppy as it is. I've searched the
forums and read stuff in the manual, not really finding anything useful at this
point. I am more then likely looking for the wrong thing, so I wanted to go
ahead and ping everyone to see what you think.</DIV>
<DIV>&nbsp;</DIV>
<DIV>O/S&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp
;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;- Windows 2000</DIV>
<DIV>CPU&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp
;&nbsp;&nbsp;&nbsp;&nbsp; - 1599 Intel Pentium Model 13</DIV>
<DIV>TOTAL MEM&nbsp;&nbsp;&nbsp;&nbsp; - 512MB</DIV>
<DIV>FREE MEM&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; - 174MB</DIV>
<DIV>DIRECT X Ver.&nbsp; - 9</DIV>
<DIV>GFX CARD&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; - MOBILITY RADEON 9000</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<P>
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