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Positioning of two object faces each with different rotation

Positioning of two object faces each with different rotation

2005-06-15       - By DAVID STUBBS

 Back
Reply:     1     2     3     4  

Ha,  They both work, one is different than the other in terms of workmanship, I
guess.

Thanks for your reply , if you have any addendum to this as time goes on with
your truespace efforts will you let me know. I would be happy to add a new
method to the 2 I have now

Another method I may experiment with is using the magnetic tool and extending
one edge
of the face to meet the angle required. Haven't tried it out fully yet only in
part but will.

Thanks again for your response


David


Anthony Ware <anthony@(protected)> wrote:
Yup, I see the distortion problem you mention now. As an extreme example,
select a face on the cube and rotate it 80 degrees - you certainly do not
have a cube with one face angled at 80 degrees - you have a chisel tip with
very bad geometry!

I think your original idea of boolean subtracting a larger cube rotated to
the same angle you want the face to be is the easiest solution.

Anthony




From: David Stubbs [mailto:hawksridge@(protected)]
Sent: 15 June 2005 21:00
To: anthony@(protected)
Subject: Re: [TSML] Positioning of two object faces each with
different rotation values to the other: How ?


Hi, Anthony,

Thanks for your reply. Well I have been working on the problem from
a similar perspective
as yours. Here is what I found. I have included a method which will
be precise and
exact using some of your info. The method should explain and resolve
all the questions.
1 main problem I found was distortion following the angle change. It
may be my card though
nonetheless a problem to be resolved which it was.

Purpose: changing angle of one face of a cube to 22.5 degrees.

TS 6.6 tools used for this method are:
1): Use Navigation Control to effect a selected face angle change
2): Use PointEdit Control is checked and enabled

3): Use Object Info Panel for initial and final measurements
4): Isoparm handles : to readjust cubic dimensional alignment

Workspace Mode: PointEdit mode on the cube to get the face to
change angle:
Right Click the cube to invoke Point Edit Mode

Left Click the face to select it. This will bring into view the
Isoparm outline

RightClick the cube face again to inact the PointEdit and Navigation
controls

Depending on direction of face angle you wish use one of the
navigation bars found on the navigation control (a three pronged webbed
thingamajig) to effect the face angle change. I Used the green colored
navigation bar while watching the Y rotational values found in the Object
Info Panels reference of the cube I was working on.

Note: Direct angle change can be made using Anthonys suggestion here
as well by entering the rotational angle value in the Object Info Panel.

Once the Y value = 22.50 degrees change I stopped.

Encountered Problems: Minor,a little cubic dimensional size
distortion as noticed on cube following the initial angle change with the
navigational (green) bar action to effect 22.5 degree change of the selected
face. It was easily fixed using Object Info Panel references. The Point
Edit rotate and move controls may be of some use here too as would be the
Isoparm handles.

At this point I looked at the overall dimensions to checked for
relative alignments of the cube and noticed that one line out of exact cubic
dimensional form. With this I checked the size values and noticed they had
changed slightly. Having made note of the size dimensions of the cube
initially I reset them and then checked alignment again. Here double check
that the angle of the face is not changed. I noticed too that after a few
tries with an angle face change
using this method I could pretty much get it right on the mark. With
the face angel change set to 22.5 degrees and the cubic dimensions intact -
away I went.


Thanks

David



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<DIV>Ha,&nbsp; They both work, one is different than the other in terms of
workmanship, I guess.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Thanks for your reply , if you have any addendum to this as time goes on
with your truespace efforts will you let me know. I would be happy to add a new
method to the 2 I have now</DIV>
<DIV>&nbsp;</DIV>
<DIV>Another method I may experiment with is using the magnetic tool and
extending one edge</DIV>
<DIV>of the face to meet the angle required. Haven't tried it out fully yet
only in part but will.&nbsp;&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>Thanks again for your response</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>David</DIV>
<DIV><BR><BR><B><I>Anthony Ware &lt;anthony@(protected)&gt;</I></B> wrote:<
/DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">Yup, I see the distortion problem you mention now. As
an extreme example,<BR>select a face on the cube and rotate it 80 degrees - you
certainly do not<BR>have a cube with one face angled at 80 degrees - you have a
chisel tip with<BR>very bad geometry!<BR><BR>I think your original idea of
boolean subtracting a larger cube rotated to<BR>the same angle you want the
face to be is the easiest solution.<BR><BR>Anthony<BR><BR><BR><BR><BR>From:
David Stubbs [mailto:hawksridge@(protected)]<BR>Sent: 15 June 2005 21:00<BR>To:
anthony@(protected)<BR>Subject: Re: [TSML] Positioning of two object faces
each with<BR>different rotation values to the other: How ?<BR><BR><BR>Hi,
Anthony,<BR><BR>Thanks for your reply. Well I have been working on the problem
from<BR>a similar perspective<BR>as yours. Here is what I found. I have
included a method which will<BR>be precise and<BR>exact using some of
your info. The method should explain and resolve<BR>all the questions.<BR>1
main problem I found was distortion following the angle change. It<BR>may be my
card though<BR>nonetheless a problem to be resolved which it was.<BR><BR
>Purpose: changing angle of one face of a cube to 22.5 degrees.<BR><BR>TS 6.6
tools used for this method are:<BR>1): Use Navigation Control to effect a
selected face angle change<BR>2): Use PointEdit Control is checked and enabled
<BR><BR>3): Use Object Info Panel for initial and final measurements<BR>4):
Isoparm handles : to readjust cubic dimensional alignment<BR><BR>Workspace Mode
: PointEdit mode on the cube to get the face to<BR>change angle:<BR>Right Click
the cube to invoke Point Edit Mode<BR><BR>Left Click the face to select it.
This will bring into view the<BR>Isoparm outline<BR><BR>RightClick the cube
face again to inact the PointEdit and Navigation<BR>controls<BR><BR>Depending
on direction of face angle you wish use one of the<BR>navigation bars
found on the navigation control (a three pronged webbed<BR>thingamajig) to
effect the face angle change. I Used the green colored<BR>navigation bar while
watching the Y rotational values found in the Object<BR>Info Panels reference
of the cube I was working on.<BR><BR>Note: Direct angle change can be made
using Anthonys suggestion here<BR>as well by entering the rotational angle
value in the Object Info Panel.<BR><BR>Once the Y value = 22.50 degrees change
I stopped.<BR><BR>Encountered Problems: Minor,a little cubic dimensional size
<BR>distortion as noticed on cube following the initial angle change with the<BR
>navigational (green) bar action to effect 22.5 degree change of the selected<BR
>face. It was easily fixed using Object Info Panel references. The Point<BR>Edit
rotate and move controls may be of some use here too as would be the<BR>Isoparm
handles.<BR><BR>At this point I looked at the overall dimensions to checked for
<BR>relative alignments of the cube and noticed that one
line out of exact cubic<BR>dimensional form. With this I checked the size
values and noticed they had<BR>changed slightly. Having made note of the size
dimensions of the cube<BR>initially I reset them and then checked alignment
again. Here double check<BR>that the angle of the face is not changed. I
noticed too that after a few<BR>tries with an angle face change<BR>using this
method I could pretty much get it right on the mark. With<BR>the face angel
change set to 22.5 degrees and the cubic dimensions intact -<BR>away I went.<BR
><BR><BR>Thanks<BR><BR>David<BR><BR><BR><BR>__ ____ ____ ____ ____ ____ ____ ___
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<BR>
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