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Positioning of two object faces each with different rotation values t

Positioning of two object faces each with different rotation values t

2005-06-15       - By Anthony Ware

 Back
Reply:     1     2  

Yup, I see the distortion problem you mention now. As an extreme example,
select a face on the cube and rotate it 80 degrees - you certainly do not
have a cube with one face angled at 80 degrees - you have a chisel tip with
very bad geometry!

I think your original idea of boolean subtracting a larger cube rotated to
the same angle you want the face to be is the easiest solution.

Anthony




       From: David Stubbs [mailto:hawksridge@(protected)]
       Sent: 15 June 2005 21:00
       To: anthony@(protected)
       Subject: Re: [TSML] Positioning of two object faces each with
different rotation values to the other: How ?


       Hi, Anthony,

       Thanks for your reply. Well I have been working on the problem from
a similar perspective
       as yours. Here is what I found.  I have included a method which will
be precise and
       exact using some of your info. The method should explain and resolve
all the questions.
       1 main problem I found was distortion following the angle change. It
may be my card though
       nonetheless a problem to be resolved which it was.

       Purpose: changing angle of one face of a cube to 22.5 degrees.

       TS 6.6 tools used for this method are:
       1): Use Navigation Control to effect a selected face angle change
       2): Use PointEdit Control is checked and enabled

       3): Use Object Info Panel for initial and final measurements
       4): Isoparm handles : to readjust cubic dimensional alignment

       Workspace Mode: PointEdit mode on the cube  to get the face to
change angle:
       Right Click the cube to invoke Point Edit Mode

       Left Click the face to select it. This will bring into view the
Isoparm outline

       RightClick the cube face again to inact the PointEdit and Navigation
controls

       Depending on direction of face angle you wish use one of the
navigation bars found on the navigation control (a three pronged webbed
thingamajig) to effect the face angle change. I Used the green colored
navigation bar while watching the Y rotational  values found in the Object
Info Panels reference of the cube I was working on.

       Note: Direct angle change can be made using Anthonys suggestion here
as well by entering the rotational angle value in the Object Info Panel.

       Once the Y value = 22.50 degrees change I stopped.

       Encountered Problems: Minor,a little cubic dimensional size
distortion as noticed on cube following the initial angle change with the
navigational (green) bar action to effect 22.5 degree change of the selected
face.  It was easily fixed using Object Info Panel references. The Point
Edit rotate and move controls may be of some use here too as would be the
Isoparm handles.

       At this point I looked at the overall dimensions to checked for
relative alignments of the cube and noticed that one line out of exact cubic
dimensional form. With this I checked the size values and noticed they had
changed slightly. Having made note of the size dimensions of the cube
initially I reset them and then checked alignment again. Here double check
that the angle of the face is not changed. I noticed too that after a few
tries with an angle face change
       using this method I could pretty much get it right on the mark. With
the face angel change set to 22.5 degrees and the cubic dimensions intact -
away I went.


       Thanks

       David



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