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Positioning of two object faces each with different rotation

Positioning of two object faces each with different rotation

2005-06-15       - By DAVID STUBBS

 Back
Reply:     1     2     3     4  

Hello Matt and TSML list ,

re: Anthony respone - my response to

Thanks for your reply. Well I have been working on the problem from a similar
perspective
as yours. Here is what I found.  I have included a method which will be precise
and
exact using some of your info. The method should explain and resolve all the
questions.
1 main problem I found was distortion following the angle change. It may be my
card though
nonetheless a problem to be resolved which it was.

Purpose: changing angle of one face of a cube to 22.5 degrees.

TS 6.6 tools used for this method are:
1): Use Navigation Control to effect a selected face angle change
2): Use PointEdit Control is checked and enabled

3): Use Object Info Panel for initial and final measurements
4): Isoparm handles : to readjust cubic dimensional alignment

Workspace Mode: PointEdit mode on the cube  to get the face to change angle:
Right Click the cube to invoke Point Edit Mode

Left Click the face to select it. This will bring into view the Isoparm outline

RightClick the cube face again to inact the PointEdit and Navigation controls

Depending on direction of face angle you wish use one of the navigation bars
found on the navigation control (a three pronged webbed thingamajig) to effect
the face angle change. I Used the green colored navigation bar while watching
the Y rotational  values found in the Object Info Panels reference of the cube
I was working on.

Note: Direct angle change can be made using Anthonys suggestion here as well by
entering the rotational angle value in the Object Info Panel.

Once the Y value = 22.50 degrees change I stopped.

Encountered Problems: Minor,a little cubic dimensional size distortion as
noticed on cube following the initial angle change with the navigational (green
) bar action to effect 22.5 degree change of the selected face.  It was easily
fixed using Object Info Panel references. The Point Edit rotate and move
controls may be of some use here too as would be the Isoparm handles.

At this point I looked at the overall dimensions to checked for relative
alignments of the cube and noticed that one line out of exact cubic dimensional
form. With this I checked the size values and noticed they had changed slightly
. Having made note of the size dimensions of the cube  initially I reset them
and then checked alignment again. Here double check that the angle of the face
is not changed. I noticed too that after a few tries with an angle face change
using this method I could pretty much get it right on the mark. With the face
angel change set to 22.5 degrees and the cubic dimensions intact - away I went.


Thanks

David


Matt Geier <matt_g_geier@(protected)> wrote:David,

I may be wrong but I don't think you will be able to change the angle or
rotation of the face without distorting the cube.

I'm curious, I think you mentioned that you booleaned the cube before and that
worked? What's the intention with looking for another method? Did that
subtraction not accomplish what you were looking to do?

What kind of object are you trying to create?

Anthony Ware <anthony@(protected)> wrote:
Not sure I fully understand the question because you can't rotate only a
single face of a cube to a specific angle without distorting the cube's
form.

Anyway, right click the object selector icon (looks like an arrow) to open
the object properties box. Select the object and type in the desired angle
to rotate the entire object. Alternatively, right click the object to
enter point edit mode, then select the face you want to rotate and enter
the desired angle in the object properties dialogue. Only the selected
face will rotate to the angle input.

Anthony


> Hello
>
> I would like to position faces of 2 objects together. The face dimensions
> may or may not be the same. Purpose: To get exact positioning
>
> 1st cube:
> I have a cube with dimensions 1 * 1 with a z rotation of 22.5
> all other rotations are 0.00
>
> 2nd cube:
> I have a cube with dimensions 1 * 1 with a z rotation of 0.00
> all other rotations are 0.00
>
> I would like change the (face only) of the 2nd cube so that
> it has the same angle of 22.5 the first cube but not the location.
> later I will postion at the same location
>
> without changing the x and y coords
> without distorting the cubes form
>
> What I have tried:
> This works:
> rotation 22.5 of 1st cube - positon overlap 1st cube with 2nd and use
> object subtract
> to cut the angle of the second cube so that faces are the same
>
>
> Are there other ways as well?
>
> Thanks
>
> David


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<DIV>
<DIV>Hello Matt and TSML list&nbsp;,</DIV>
<DIV>&nbsp;</DIV>
<DIV>re: Anthony respone - my response to</DIV>
<DIV>&nbsp;</DIV>
<DIV>Thanks for your reply. Well I have been working on the problem from a
similar perspective</DIV>
<DIV>as yours. Here is what I found.&nbsp; I have&nbsp;included a method which
will be precise and</DIV>
<DIV>exact using some of your info. The method should explain and resolve all
the questions.</DIV>
<DIV>1 main problem I found was distortion following the angle change. It may
be my card though</DIV>
<DIV>nonetheless a problem to be resolved which it was.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Purpose: changing angle of one face of a cube to 22.5 degrees.</DIV>
<DIV>&nbsp;</DIV>
<DIV>TS 6.6 tools used for this method are:</DIV>
<DIV>1): Use Navigation Control to effect a selected face angle change<BR>2):
Use PointEdit Control is checked and enabled </DIV>
<DIV><BR>3): Use Object Info Panel for initial and final measurements<BR>4):
Isoparm handles : to readjust cubic dimensional alignment</DIV>
<DIV><BR>Workspace Mode: PointEdit mode on the cube&nbsp; to get the face to
change angle:<BR>Right Click the cube to invoke Point Edit Mode <BR></DIV>
<DIV>Left Click the face to select it. This will bring into view the Isoparm
outline<BR></DIV>
<DIV>RightClick the cube face again to inact the PointEdit and Navigation
controls</DIV>
<DIV>&nbsp;</DIV>
<DIV>Depending on direction of face angle you wish use one of the navigation
bars found on the navigation control (a three pronged webbed thingamajig) to
effect the face angle change. I Used the green colored navigation bar while
watching the Y rotational&nbsp; values found in the Object Info Panels
reference of the cube I was working on. </DIV>
<DIV>&nbsp;</DIV>
<DIV>Note: Direct angle change can be made using Anthonys suggestion here as
well by entering the rotational angle value in the Object Info Panel. </DIV>
<DIV>&nbsp;</DIV>
<DIV>Once the Y value = 22.50 degrees change I stopped.</DIV>
<DIV><BR>Encountered Problems: Minor,a little cubic dimensional size distortion
as noticed on cube following the initial angle change with the navigational
(green) bar action to effect 22.5 degree change of the selected face.&nbsp; It
was easily fixed using Object Info Panel references. The Point Edit rotate and
move controls may be of some use here too as would be the Isoparm handles.</DIV
>
<DIV><BR>At this point I looked at the overall dimensions to checked for
relative alignments of the cube and noticed that one line out of exact cubic
dimensional form. With this I checked the size values and noticed they had
changed slightly. Having made note of the size dimensions of the cube&nbsp;
initially I reset them and then checked alignment again. Here double check that
the angle of the face is not changed. I noticed too that after a few tries with
an angle face change <BR>using this method I could pretty much get it right on
the mark. With the face angel change set to 22.5 degrees and the cubic
dimensions intact - away I went.</DIV>
<DIV>&nbsp;</DIV>
<DIV><BR>Thanks</DIV>
<DIV>&nbsp;</DIV>
<DIV>David</DIV><BR><BR><B><I>Matt Geier &lt;matt_g_geier@(protected)&gt;</I></B>
wrote:
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">
<DIV>David, </DIV>
<DIV>&nbsp;</DIV>
<DIV>I may be wrong but I don't think you will be able to change the angle or
rotation of the face without distorting the cube.</DIV>
<DIV>&nbsp;</DIV>
<DIV>I'm curious, I think you mentioned that you booleaned the cube before and
that worked? What's the intention with looking for another method? Did that
subtraction not accomplish what you were looking to do? </DIV>
<DIV>&nbsp;</DIV>
<DIV>What kind of object are you trying to create?<BR><BR><B><I>Anthony Ware
&lt;anthony@(protected)&gt;</I></B> wrote:</DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">Not sure I fully understand the question because you
can't rotate only a<BR>single face of a cube to a specific angle without
distorting the cube's<BR>form.<BR><BR>Anyway, right click the object selector
icon (looks like an arrow) to open<BR>the object properties box. Select the
object and type in the desired angle<BR>to rotate the entire object.
Alternatively, right click the object to<BR>enter point edit mode, then select
the face you want to rotate and enter<BR>the desired angle in the object
properties dialogue. Only the selected<BR>face will rotate to the angle input.
<BR><BR>Anthony<BR><BR><BR>&gt; Hello<BR>&gt;<BR>&gt; I would like to position
faces of 2 objects together. The face dimensions<BR>&gt; may or may not be the
same. Purpose: To get exact positioning<BR>&gt;<BR>&gt; 1st cube:<BR>&gt; I
have a cube with dimensions 1 * 1 with a z rotation of 22.5<BR>&gt; all other
rotations are 0.00<BR>&gt;<BR>&gt; 2nd cube:<BR>&gt; I have a cube with
dimensions 1 * 1 with a z rotation of 0.00<BR>&gt; all other rotations are 0.00
<BR>&gt;<BR>&gt; I would like change the (face only) of the 2nd cube so that<BR>
&gt; it has the same angle of 22.5 the first cube but not the location.<BR>&gt;
later I will postion at the same location<BR>&gt;<BR>&gt; without changing the
x and y coords<BR>&gt; without distorting the cubes form<BR>&gt;<BR>&gt; What I
have tried:<BR>&gt; This works:<BR>&gt; rotation 22.5 of 1st cube - positon
overlap 1st cube with 2nd and use<BR>&gt; object subtract<BR>&gt; to cut the
angle of the second cube so that faces are the same<BR>&gt;<BR>&gt;<BR>&gt; Are
there other ways as well?<BR>&gt;<BR>&gt; Thanks<BR>&gt;<BR>&gt; David<BR><BR>
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