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Positioning of two object faces each with different rotation

Positioning of two object faces each with different rotation

2005-06-15       - By DAVID STUBBS

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Reply:     1     2     3     4  

Hi Matt,

Well, one method works cause it works but I was curious if there are others.

I have replied to anthony with a method which resolves the cubic dimensions
change when changing the angle of a selected face of a cube.  If my response to
anthony did not go to you as well please let me know and I will send you the
method. You will be pleased to know of how I resolved it and may wish to offer
comment or correction.

Thanks


David

Matt Geier <matt_g_geier@(protected)> wrote:
David,

I may be wrong but I don't think you will be able to change the angle or
rotation of the face without distorting the cube.

I'm curious, I think you mentioned that you booleaned the cube before and that
worked? What's the intention with looking for another method? Did that
subtraction not accomplish what you were looking to do?

What kind of object are you trying to create?

Anthony Ware <anthony@(protected)> wrote:
Not sure I fully understand the question because you can't rotate only a
single face of a cube to a specific angle without distorting the cube's
form.

Anyway, right click the object selector icon (looks like an arrow) to open
the object properties box. Select the object and type in the desired angle
to rotate the entire object. Alternatively, right click the object to
enter point edit mode, then select the face you want to rotate and enter
the desired angle in the object properties dialogue. Only the selected
face will rotate to the angle input.

Anthony


> Hello
>
> I would like to position faces of 2 objects together. The face dimensions
> may or may not be the same. Purpose: To get exact positioning
>
> 1st cube:
> I have a cube with dimensions 1 * 1 with a z rotation of 22.5
> all other rotations are 0.00
>
> 2nd cube:
> I have a cube with dimensions 1 * 1 with a z rotation of 0.00
> all other rotations are 0.00
>
> I would like change the (face only) of the 2nd cube so that
> it has the same angle of 22.5 the first cube but not the location.
> later I will postion at the same location
>
> without changing the x and y coords
> without distorting the cubes form
>
> What I have tried:
> This works:
> rotation 22.5 of 1st cube - positon overlap 1st cube with 2nd and use
> object subtract
> to cut the angle of the second cube so that faces are the same
>
>
> Are there other ways as well?
>
> Thanks
>
> David


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<DIV>Hi Matt,</DIV>
<DIV>&nbsp;</DIV>
<DIV>Well, one method works cause it works but I was curious if there are
others. &nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>I have replied to anthony with a method which resolves the cubic
dimensions change when changing the angle of a selected face of a cube.&nbsp;
&nbsp;If my response to anthony did not&nbsp;go to you as well please let me
know and I will send you the method. You will be pleased to know&nbsp;of how I
resolved it and may wish to offer comment or correction.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Thanks</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>David <BR><BR><B><I>Matt Geier &lt;matt_g_geier@(protected)&gt;</I></B>
wrote:</DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">
<DIV>David, </DIV>
<DIV>&nbsp;</DIV>
<DIV>I may be wrong but I don't think you will be able to change the angle or
rotation of the face without distorting the cube.</DIV>
<DIV>&nbsp;</DIV>
<DIV>I'm curious, I think you mentioned that you booleaned the cube before and
that worked? What's the intention with looking for another method? Did that
subtraction not accomplish what you were looking to do? </DIV>
<DIV>&nbsp;</DIV>
<DIV>What kind of object are you trying to create?<BR><BR><B><I>Anthony Ware
&lt;anthony@(protected)&gt;</I></B> wrote:</DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">Not sure I fully understand the question because you
can't rotate only a<BR>single face of a cube to a specific angle without
distorting the cube's<BR>form.<BR><BR>Anyway, right click the object selector
icon (looks like an arrow) to open<BR>the object properties box. Select the
object and type in the desired angle<BR>to rotate the entire object.
Alternatively, right click the object to<BR>enter point edit mode, then select
the face you want to rotate and enter<BR>the desired angle in the object
properties dialogue. Only the selected<BR>face will rotate to the angle input.
<BR><BR>Anthony<BR><BR><BR>&gt; Hello<BR>&gt;<BR>&gt; I would like to position
faces of 2 objects together. The face dimensions<BR>&gt; may or may not be the
same. Purpose: To get exact positioning<BR>&gt;<BR>&gt; 1st cube:<BR>&gt; I
have a cube with dimensions 1 * 1 with a z rotation of 22.5<BR>&gt; all other
rotations are 0.00<BR>&gt;<BR>&gt; 2nd cube:<BR>&gt; I have a cube with
dimensions 1 * 1 with a z rotation of 0.00<BR>&gt; all other rotations are 0.00
<BR>&gt;<BR>&gt; I would like change the (face only) of the 2nd cube so that<BR>
&gt; it has the same angle of 22.5 the first cube but not the location.<BR>&gt;
later I will postion at the same location<BR>&gt;<BR>&gt; without changing the
x and y coords<BR>&gt; without distorting the cubes form<BR>&gt;<BR>&gt; What I
have tried:<BR>&gt; This works:<BR>&gt; rotation 22.5 of 1st cube - positon
overlap 1st cube with 2nd and use<BR>&gt; object subtract<BR>&gt; to cut the
angle of the second cube so that faces are the same<BR>&gt;<BR>&gt;<BR>&gt; Are
there other ways as well?<BR>&gt;<BR>&gt; Thanks<BR>&gt;<BR>&gt; David<BR><BR>
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