Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
Positioning of two object faces each with different rotation

Positioning of two object faces each with different rotation

2005-06-15       - By Matt Geier

 Back
Reply:     1     2     3     4  

David,

I may be wrong but I don't think you will be able to change the angle or
rotation of the face without distorting the cube.

I'm curious, I think you mentioned that you booleaned the cube before and that
worked? What's the intention with looking for another method? Did that
subtraction not accomplish what you were looking to do?

What kind of object are you trying to create?

Anthony Ware <anthony@(protected)> wrote:
Not sure I fully understand the question because you can't rotate only a
single face of a cube to a specific angle without distorting the cube's
form.

Anyway, right click the object selector icon (looks like an arrow) to open
the object properties box. Select the object and type in the desired angle
to rotate the entire object. Alternatively, right click the object to
enter point edit mode, then select the face you want to rotate and enter
the desired angle in the object properties dialogue. Only the selected
face will rotate to the angle input.

Anthony


> Hello
>
> I would like to position faces of 2 objects together. The face dimensions
> may or may not be the same. Purpose: To get exact positioning
>
> 1st cube:
> I have a cube with dimensions 1 * 1 with a z rotation of 22.5
> all other rotations are 0.00
>
> 2nd cube:
> I have a cube with dimensions 1 * 1 with a z rotation of 0.00
> all other rotations are 0.00
>
> I would like change the (face only) of the 2nd cube so that
> it has the same angle of 22.5 the first cube but not the location.
> later I will postion at the same location
>
> without changing the x and y coords
> without distorting the cubes form
>
> What I have tried:
> This works:
> rotation 22.5 of 1st cube - positon overlap 1st cube with 2nd and use
> object subtract
> to cut the angle of the second cube so that faces are the same
>
>
> Are there other ways as well?
>
> Thanks
>
> David


__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______
****************************************************************************
********
This message has been checked for all known viruses by the Cable & Wireless
E-mail Virus Protection service, powered by MessageLabs.

To purchase this service, please contact your Cable & Wireless Account
Manager.
****************************************************************************
********

__ ____ ____ ____ ____ ____ ____ ____ ____ ____ __
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______
****************************************************************************
********
This message has been checked for all known viruses by the Cable & Wireless
E-mail Virus Protection service, powered by MessageLabs.

To purchase this service, please contact your Cable & Wireless Account
Manager.
****************************************************************************
********
<DIV>David, </DIV>
<DIV>&nbsp;</DIV>
<DIV>I may be wrong but I don't think you will be able to change the angle or
rotation of the face without distorting the cube.</DIV>
<DIV>&nbsp;</DIV>
<DIV>I'm curious, I think you mentioned that you booleaned the cube before and
that worked? What's the intention with looking for another method? Did that
subtraction not accomplish what you were looking to do? </DIV>
<DIV>&nbsp;</DIV>
<DIV>What kind of object are you trying to create?<BR><BR><B><I>Anthony Ware
&lt;anthony@(protected)&gt;</I></B> wrote:</DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">Not sure I fully understand the question because you
can't rotate only a<BR>single face of a cube to a specific angle without
distorting the cube's<BR>form.<BR><BR>Anyway, right click the object selector
icon (looks like an arrow) to open<BR>the object properties box. Select the
object and type in the desired angle<BR>to rotate the entire object.
Alternatively, right click the object to<BR>enter point edit mode, then select
the face you want to rotate and enter<BR>the desired angle in the object
properties dialogue. Only the selected<BR>face will rotate to the angle input.
<BR><BR>Anthony<BR><BR><BR>&gt; Hello<BR>&gt;<BR>&gt; I would like to position
faces of 2 objects together. The face dimensions<BR>&gt; may or may not be the
same. Purpose: To get exact positioning<BR>&gt;<BR>&gt; 1st cube:<BR>&gt; I
have a cube with dimensions 1 * 1 with a z rotation of 22.5<BR>&gt; all other
rotations are 0.00<BR>&gt;<BR>&gt; 2nd cube:<BR>&gt; I have a cube with
dimensions 1 * 1 with a z rotation of 0.00<BR>&gt; all other rotations are 0.00
<BR>&gt;<BR>&gt; I would like change the (face only) of the 2nd cube so that<BR>
&gt; it has the same angle of 22.5 the first cube but not the location.<BR>&gt;
later I will postion at the same location<BR>&gt;<BR>&gt; without changing the
x and y coords<BR>&gt; without distorting the cubes form<BR>&gt;<BR>&gt; What I
have tried:<BR>&gt; This works:<BR>&gt; rotation 22.5 of 1st cube - positon
overlap 1st cube with 2nd and use<BR>&gt; object subtract<BR>&gt; to cut the
angle of the second cube so that faces are the same<BR>&gt;<BR>&gt;<BR>&gt; Are
there other ways as well?<BR>&gt;<BR>&gt; Thanks<BR>&gt;<BR>&gt; David<BR><BR>
<BR>__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______<BR>***
*************************************************************************<BR>***
*****<BR>This message has been checked for all known
viruses by the Cable &amp; Wireless<BR>E-mail Virus Protection service,
powered by MessageLabs.<BR><BR>To purchase this service, please contact your
Cable &amp; Wireless Account<BR>Manager.<BR>***********************************
*****************************************<BR>********<BR></BLOCKQUOTE><p>__ ____
__ ____ ____ ____ ____ ____ ____ ____ _____<br>Do You Yahoo!?<br>Tired of spam?
Yahoo! Mail has the best spam protection around <br>http://mail.yahoo.com

<BR>
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______<BR>
****************************************************************************<BR>
********<BR>
This message has been checked for all known viruses by the Cable & Wireless<BR>
E-mail Virus Protection service, powered by MessageLabs.<BR>
<BR>
To purchase this service, please contact your Cable & Wireless Account<BR>
Manager.<BR>
****************************************************************************<BR>
********<BR>