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Subject: Re: "First "

Subject: Re: "First "

2005-06-07       - By RorrKonn

 Back
Reply:     1     2  

SDS is Polygons.thats the only way I ever model anything.
If u want your Polygon mesh to look blocked after ya SDS have extra lines
close together at the edges of cubes.

There's alot of tutorials on the web for modeling.
http://www.3dtotal.com/

There not all done in TS but a Polygon meshes is a Polygon mesh in any
app,just have your topology look like there's.

RorrKonn
http://www.atomic-3 (See http://mic-3.ora-code.com)d.com
TS 6, C4D 9, zBrush 2.


-- -- Original Message -- --
From: Matt Geier

Perhaps I was a little unclear now that I posted my original message.

I will not be making the mask into an SDS object, which would destroy the
look I wanted, I am going for the "blocky" squarish resemblance look so it
would not look right to me if it was an SDS object.

I was trying to say, is that I was finding it difficult to mold my polygonal
mask, onto my SDS head, for obvious reason to me, molding the mask onto a
SDS head, trying to follow the curvatures of the head and make the mask look
"like it fits" onto his head is the challenge.

If by chance I were to make my mask and SDS object, it would then take on a
strange look from what I have seen. If you know SDS well enough you would
know what it might look like, if not, I can easily give a screen shot.

So, in my last thought, taking my SDS head, and modeling my polygonal mask,
and combining the two for a natural look seems to take it's toll on my
personal modeling experience in TS. I'm not that skilled of a modeler
compared to most here, after all, I have been conforming and designing this
character head since February, LOL.

The mask is definitely a neat project for me, and I cannot wait to get some
textures on it, but that is.... another email.

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