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"First .............. "

"First .............. "

2005-06-07       - By Matt Geier

 Back
Reply:     1     2     3     4  

I certainly wasn't planning on making it into an SDS object, so it's nice that
others agree. I know I know im on the right track :)

Tony & Merilee Owen <tandmowen@(protected)> wrote:I don't see any necessity for
making the 'mask' into an SDS object: it looks
'smooth' enough. The only point to SDS is to limit the number of polygons
you actually have to create and texture (and manipulate if somehow
animated). In other words, you have alredy modeled the mask well past the
point necessary for an SDS transition.

PS this message got bounced because it grew to big from the original post so
I'm resending.
-- -- Original Message -- --
From: Matt Geier
To: truespace@(protected)
Sent: Monday, June 06, 2005 9:07 AM
Subject: Re: [TSML] (June 6th) Update - "First Attempt at a Head"


For the sake of my character I won't say this is an oxygen mask, but
rather a unique breathing aparatus :). Go figure the year 3046 and use your
imagination :). A green liquid in the "tube", well it's interesting. I'm
anxious to get this onto the character, however, it's quite difficult to
mold onto an SDS surface. I would make the breathing aparatus an SDS object,
but then I loose the "block" look I am going for.

http://www.systemsurreal.com/matt/Mywork/WorkBench/AspiratorProgress6_6_05.jpg

This has been an issue, trying to model polygons around my SDS head. LOL



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<DIV>I certainly wasn't planning on making it into an SDS object, so it's nice
that others agree. I know I know im on the right track :)<BR><BR><B><I>Tony
&amp; Merilee Owen &lt;tandmowen@(protected)&gt;</I></B> wrote:
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">I don't see any necessity for making the 'mask' into
an SDS object: it looks<BR>'smooth' enough. The only point to SDS is to limit
the number of polygons<BR>you actually have to create and texture (and
manipulate if somehow<BR>animated). In other words, you have alredy modeled the
mask well past the<BR>point necessary for an SDS transition.<BR><BR>PS this
message got bounced because it grew to big from the original post so<BR>I'm
resending.<BR>-- -- Original Message -- --<BR>From: Matt Geier<BR>To: truespace
@(protected)<BR>Sent: Monday, June 06, 2005 9:07 AM<BR>Subject: Re: [TSML]
(June 6th) Update - "First Attempt at a Head"<BR><BR><BR>For the sake of my
character I won't say this is an oxygen mask, but<BR>rather a unique breathing
aparatus :). Go figure the year 3046 and use your<BR>imagination :). A green
liquid in the "tube", well it's interesting. I'm<BR>anxious to get this onto
the character, however, it's quite difficult to<BR>mold onto an SDS surface. I
would make the breathing aparatus an SDS object,<BR>but then I loose the "block
" look I am going for.<BR><BR>http://www.systemsurreal.com/matt/Mywork/WorkBench
/AspiratorProgress6_6_05.jpg<BR><BR>This has been an issue, trying to model
polygons around my SDS head. LOL<BR><BR><BR><BR>__ ____ ____ ____ ____ ____ ___
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/BLOCKQUOTE></DIV><p>__ ____ ____ ____ ____ ____ ____ ____ ____ ____ __<br>Do
You Yahoo!?<br>Tired of spam?  Yahoo! Mail has the best spam
protection around <br>http://mail.yahoo.com

<BR>
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<BR>
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