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(June 6th) Update - "First Attempt at a Head "

(June 6th) Update - "First Attempt at a Head "

2005-06-06       - By Matt Geier

 Back
Reply:     1     2     3  

For the sake of my character I won't say this is an oxygen mask, but rather a
unique breathing aparatus :). Go figure the year 3046 and use your imagination
:). A green liquid in the "tube", well it's interesting. I'm anxious to get this
onto the character, however, it's quite difficult to mold onto an SDS surface.
I would make the breathing aparatus an SDS object, but then I loose the "block"
look I am going for.

http://www.systemsurreal.com/matt/Mywork/WorkBench/AspiratorProgress6_6_05.jpg

This has been an issue, trying to model polygons around my SDS head. LOL

Tony Owen <tandmowen@(protected)> wrote:
Interesting, Matt. What are your plans for the lower part: an oxygen mask?

-- -- Original Message -- --
From: Matt Geier
To: truespace@(protected)
Sent: Sunday, June 05, 2005 10:16 PM
Subject: Re: [TSML] (June 6th) Update - "First Attempt at a Head"



Well, it?s been a while since I updated this project. I don't get much time to
work on this, but when I do I try to make some progress. I just started working
out my textures a day or so ago. I have spent the last few weeks completely
redoing my topography. Turns out, my loops went, "spiraling" around my
character, rather then, connecting the same loop to the other end, if that
makes any sense. I spent about three days re-modeling the entire back of the
head, from the eyes back. Anyway, wanted to post an update, I'm doing the best
I can with the texturing, hopefully it will look better when it's finished, and
it?s just slow going right now.



http://www.systemsurreal.com/matt/Mywork/WorkBench/CharacterProgress6_6_2005.jpg



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<DIV>For the sake of my character I won't say this is an oxygen mask, but
rather a unique breathing aparatus&nbsp;:). Go figure the year 3046 and use
your imagination :). A green liquid in the "tube", well it's interesting. I'm
anxious to get this onto the character, however, it's quite difficult to mold
onto an SDS surface. I would make the breathing aparatus an SDS object, but
then I loose the "block" look I am going for.</DIV>
<DIV>&nbsp;</DIV>
<DIV><A href="http://www.systemsurreal.com/matt/Mywork/WorkBench
/AspiratorProgress6_6_05.jpg">http://www.systemsurreal.com/matt/Mywork/WorkBench
/AspiratorProgress6_6_05.jpg</A></DIV>
<DIV>&nbsp;</DIV>
<DIV>This has been an issue, trying to model polygons around my SDS head. LOL
<BR><BR><B><I>Tony Owen &lt;tandmowen@(protected)&gt;</I></B> wrote:</DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">
<META content="MSHTML 6.00.2900.2627" name=GENERATOR>
<STYLE></STYLE>

<DIV><FONT face=Arial size=2>Interesting, Matt. What are your plans for the
lower part: an oxygen mask?</FONT></DIV>
<DIV>&nbsp;</DIV>
<BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px;
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
<DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:<
/B> <A title=matt_g_geier@(protected) href="mailto:matt_g_geier@(protected)">Matt
Geier</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected) href=
"mailto:truespace@(protected)">truespace@(protected)</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Sunday, June 05, 2005 10:16 PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] (June 6th) Update -
"First Attempt at a Head"</DIV>
<DIV><BR></DIV>
<DIV>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><SPAN style="FONT-SIZE: 10pt;
FONT-FAMILY: Arial">Well, it?s been a while since I updated this project. I don
't get much time to work on this, but when I do I try to make some progress. I
just started working out my textures a day or so ago. I have spent the last few
weeks completely redoing my topography. Turns out, my loops went, "spiraling"
around my character, rather then, connecting the same loop to the other end, if
that makes any sense. I spent about three days re-modeling the entire back of
the head, from the eyes back. Anyway, wanted to post an update, I'm doing the
best I can with the texturing, hopefully it will look better when it's finished
, and it?s just slow going right now.<?xml:namespace prefix = o ns = "urn
:schemas-microsoft-com:office:office" /><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><SPAN style="FONT-SIZE: 10pt;
FONT-FAMILY: Arial"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><SPAN style="FONT-SIZE: 10pt;
FONT-FAMILY: Arial"><A href="http://www.systemsurreal.com/matt/Mywork/WorkBench
/CharacterProgress6_6_2005.jpg">http://www.systemsurreal.com/matt/Mywork
/WorkBench/CharacterProgress6_6_2005.jpg</A></SPAN></P></DIV>
<P>
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